It's pretty tough getting a game funded right now.
See Clair Obscur. They got funding from the State of France and the French National Centre for Cinema, and the game is 100x better than the slop the big studios publish.
Same reason why Ubisoft isn't just making another Balatro. Industrializing culture isn't (yet?) a solved problem.
[0] https://en.wikipedia.org/wiki/Electronic_Arts#EA_Originals
But, of course, making games is hard, and sometimes they fail. And now the free tools are getting really good, and smaller studios are becoming increasingly competent. Will we soon see the big ones fall? Their only way to survive is to keep going bigger, escaping the smaller studios to a place they can't reach. Now we have AAAA games. But is there a limit where players stop caring how many As a game has?
The Beatles did only take a few days to knock out each of their earliest LPs. However, per Wikipedia, "the group spent 700 hours on [Sgt. Pepper's Lonely Hearts Club Band]. The final cost [...] was approximately £25,000 (equivalent to £573,000 in 2023)."
So, actually, envelope-pushing cultural landmarks typically do require a lot of effort and money to complete.
Enter: parasitic storytelling https://www.youtube.com/watch?v=gFxu3Q71NvE
Having said that, RtMI feels like Ron Gilbert telling me to go away and do something else with my life. The world is falling apart, the game characters don't care, the ending itself gives up on you and, in case you didn't get it, there's a letter afterwards from Ron Gilbert himself telling you that, if you try to recapture the past, "you'll sort of get what [you] want but it won't be what [you] expected".
As far as I'm concerned, I would have preferred it if he hadn't made the game at all.