Between the lack of "colored functions" and the simplicity of communicating with channels, I keep surprising myself with how (relatively) quick and easy it is to develop concurrent systems with correct behavior in Go.
Perhaps less guaranteed in patterns that feed a fixed limited number of long running goroutines.
Consider a server handling transactional requests, which submit jobs and get results from various background workers, which broadcast change events to remote observers.
This is straightforward to set up with channels in Go. But I haven't seen an example of this type of workload using structured concurrency.
Channels communicating between persistent workers are fine when you need decoupled asynchronous operation like that. However, channels and detached coroutines are less appropriate in a bunch of other situations, like fork-join, data parallelism, cancellation of task trees, etc. You can still do it, but you're responsible for adding that structure, and ensuring you don't forget to wait for something, don't forget to cancel something.
So at least those are a subset of Go's concurrency model.
That's why the article about structured concurrency compared it to goto. Everything is a subset of goto. It can do everything that structured programming can do, and more! With goto you can implement your own conditions, switches, loops, and everything else.
The problem is not the lack of power, but lack of enforced structure. You can implement fork-join, but an idiomatic golang implementation won't stop you from forking and forgetting to join.
Another aspect of it is not really technical, but conventions that fell out of what the language offers. It's just way more common to DIY something custom from a couple of channels, even if it could be done with some pre-defined standard pattern. To me, this makes understanding behavior of golang programs harder, because instead of seeing something I already know, like list.par_iter().map().collect(), I need to recognize such behavior across a larger block of code, and think twice whether each channel-goroutine dance properly handles cancellations, thread pool limits, recursive dependencies, is everything is correctly read-only/atomic/locked, and so on.
Erlang programmers might disagree with you there.
But distributed systems are hard. If your system isn't inherently distributed, then don't rush towards a model of concurrency that emulates a distributed system. For anything on a single machine, prefer structured concurrency.
the biggest bugbear for concurrent systems is mutable shared data. by inherently being distributable you basically "give up on that" so for concurrent erlang systems you ~mostly don't even try.
if for no other reason than that erlang is saner than go for concurrency
like goroutines aren't inherently cancellable, so you see go programmers build out the kludgey context to handle those situations and debugging can get very tricky
Really the only thing I found difficult is finding the concrete implementation of an interface when the interface is defined close to where it is, and when interfaces are duplicated everywhere.