Obscuring server browser and/or not allowing self-hosting dedicated servers killed modding in modern games. A real shame.
Obscuring server browser and/or not allowing self-hosting dedicated servers killed modding in modern games. A real shame.
If you have fun instagib servers that might detract from how many lootcrates people buy since they might just get curb stomped in it + it's just harder to track and measure the impact of changes when you are minmaxxing for monetary extraction when you have high variety of mods/servers. If you want to track and evaluate player behavior to manipulate it you need to control for as many variables as possible. These game companies are straight up evil.
I lived both eras.
Independent servers and self-modding were hands-down superior in terms of creativity and fun.
The current locked-box 'as the developers intended' version sucks in comparison.
And as referenced, its primary purpose is absolutely to enforce scarcity so that can be monetized.
Goatse in exchange for true ownership? Any day of the fucking week. My eyelids work, and I can close them myself.
I have such rose coloured glasses of that time.
Looking back, most of the dedicated server software felt like it was just tossed over the wall. Some of the stuff we used to have to do to get things running happily on headless linux servers was very hacky. Others simply HAD to run on windows hosts.
I feel like the entire industry died as games became "live" services.
Nearly 2 decades later when my kids got into Minecraft, I stumbled into the hosted MC server world and was just amazed by the size of the industry around it.
It was a real "arrrh this is where that same spirit ended up" moment.
And now of course there's huge servers funded by getting kids into gambling and pay to win.... Gross.