> 3-D Hardware Accelerator (with 16MB VRAM with full OpenGL® support; Pentium® II 400 Mhz processor or Athlon® processor; English version of Windows® 2000/XP Operating System; 128 MB RAM; 16-bit high color video mode; 800 MB of uncompressed hard disk space for game files (Minimum Install), plus 300 MB for the Windows swap file […]
* https://store.steampowered.com/app/9010/Return_to_Castle_Wol...
* https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein
Even older games would be even smaller:
* https://www.oldgames.sk/en/game/ultima-vi-the-false-prophet/...
* https://en.wikipedia.org/wiki/Ultima_VI:_The_False_Prophet
The ever-increasing system requirements of productivity software, however, never ceases to amaze me:
Acrobat Exchange 1.0 for Windows (1993) required 4 MB RAM and 6 MB free disk space.
Rough feature parity with the most-used features of modern Acrobat also required Acrobat Distiller, which required 8 MB RAM and another 10 MB or so of disk space.
Acrobat for Windows (2025) requires 2,000 MB RAM and 4,500 MB free disk space.
Those high resolution textures will just take space. You could obviously decrease the graphical fidelity but I'd guess that most players (me very much included) would rather play a very pretty 23GB Helldivers II than a 5GB ugly Helldivers II.
150GB was very annoying, ironically forcing me to install it to a HDD. 23GB isn't even worth thinking about for me.
It's currently over 100GB because of duplicated assets, so this is a game-changer (pun intended).
EDIT: Just checked; 157GB on my SSD.
EDIT2: 26GB after updating with a 9.7GB download, 5.18GB of shaders before and after.