What, 2000 players? 5000?
Moderating that game is multiple orders of magnitude off of major titles.
No Battlefield game is even in the top 100 of esports earnings.
Moderating that game is multiple orders of magnitude off of major titles.
No Battlefield game is even in the top 100 of esports earnings.
Pulling out a few games with less than 5000 players globally isn't remotely comparable to having hundreds of thousands of players daily.
It's amplified even more for games that have a global ranking system and a professional competitive scene.
What it tells you most of all is popularity and incentive to cheat. Cast a big enough net and you'll inevitably find cheaters. The bigger the net, the more cheaters you'll collect.