It's easy to think of pathologically trivially useless "languages" that could "make a game". E.g. the single instruction language where the instruction P is defined to mean "execute a game of pong". Or a zero instruction language where the empty program is defined to mean "execute a game of pong".
Also easy to think of existing minimal programming languages that could technically be used to implement games. E.g. brainfuck is a beautifully minimal language with only 8 instructions, supporting character IO - so you could make a text based adventure game with it, but this would be unpleasant and there isn't anything about brainfuck that makes it suited to game dev.
Another idea could be to have a non Turing complete language where you declare data for entities etc to be executed by some game engine/runtime. E.g. it might be possible to define a language for declaring data & entities to express a few different but similar games (e.g. spanning pong --- breakout, or one specialised for simple card games, or so on).