> Valve aren't really known for supporting their engines very well beyond their own internal needs
They don't need to. S&box uses a fork of Source 2 that is maintained by Facepunch, with Valve's upstream changes merged in as needed.
They don't need to. S&box uses a fork of Source 2 that is maintained by Facepunch, with Valve's upstream changes merged in as needed.
My point is, if I were Valve id let Garry run wild with my engine--no deal needed. Hes proven himself more than once. Just a thought!
https://sbox.game/dev/doc/systems/game-exporting/ (bottom of page)
> You can export your game, but you shouldn't distribute your exported game just yet.
That doesn't sound good, maybe they realized after the fact that they haven't actually worked things out with Valve?