How does it achieve memory safety?
Does it have destructors and RAII?
Does it have type and function templates?
Does it have destructors and RAII?
Does it have type and function templates?
2. Axe does not use C++-style RAII. It employs deterministic cleanup through defer, which allows resources to be released predictably. Also, objects allocated inside an arena are freed as a group when the corresponding arena is destroyed.
3. Not yet. There is an overload system currently:
overload println(x: generic) {
string => print_str;
char* => println_chrptr;
i32 => println_i32;
char => println_char;
}(x);What about spatial memory safety? Can I read/write outside allowed memory by misusing pointer arithmetic?
What about concurrent access? What if a pointer to some piece of memory is invalidated by some other code?