The closure compiler flag trick looks interesting though, will give this a spin on some projects.
The closure compiler flag trick looks interesting though, will give this a spin on some projects.
If, let's say, http.Client was functionally immutable (with all fields being private), and you'd need to have to set everything using a mutable (but inert) http.ClientBuilder, these bugs would not have been possible. You could still share a default client (or a non-default client) efficiently, without ever having to worry about anyone touching a mutable field.
Subtle linguistic distinctions are not what I want to see in my docs, especially if the context is concurrency.
Which PL do you use then ? Because even Rust makes "Subtle linguistic distinctions" in a lot of places and also in concurrency.
Please explain
Anyways, the article author lacks basic reading skills, since he forgot to mention that the Go http doc states that only the http client transport is safe for concurrent modification. There is no "subtlety" about it. It directly says so. Concurrent "use" is not Concurrent "modification" in Go. The Go stdlib doc uses this consistently everywhere.
Where are the “subtle linguistic distinctions”? These types do two completely different things. And neither are even capable of being used in a multithreaded context due to `!Sync` (and `!Send` for Rc and refguards)
https://play.rust-lang.org/?version=stable&mode=debug&editio...
You don't need different threads. I said concurrency not multi-threading. Interleaving tasks within the same thread (in an event loop for example) can cause panics.
https://doc.rust-lang.org/stable/std/cell/struct.RefCell.htm...
https://doc.rust-lang.org/stable/std/cell/struct.RefCell.htm...
If you're using unsafe blocks you can have data races too, but that's the entire point of unsafe. FWIW, my experience is that most Rust developers never reach for unsafe in their life. Parts of the Rust ecosystem do heavily rely on unsafe blocks, but this still heavily limits their impact to (usually) well-reviewed code. The entire idea is that unsafe is NOT the default in Rust.
I like Rust fine, but it’s got plenty of subtle distinctions.
It depends on the platform though (e.g. in Java it is guaranteed that there is no tearing [1]).
[1] In OpenJDK. The JVM spec itself only guarantees it for 32-bit primitives and references, but given that 64-bit CPUs can cheaply/freely write a 64-bit value atomically, that's how it's implemented.
this only works when the language defines a memory model where bools are guaranteed to have atomic reads and writes
so you can't make a claim like "setting a field to true from ... multiple threads ... can be a meaningful operation e.g. if you only care about if ANY of the threads have finished execution"
as that claim only holds when the memory model allows it
which is not true in general, and definitely not true in go
assumptions everywhere!!
Then I give an example of a language where it's safe
I don't get your point. The negation of all is a single example where it doesn't apply.
there is this whole demographic of folks, including the OP author, who seem to believe that they can start writing go programs without reading and understanding the language spec, the memory model, or any core docs, and that if the program compiles and runs that any error is the fault of the language rather than the programmer. this just ain't how it works. you have to understand the thing before you can use the thing. all of the bugs in the code in this blog post are immediately obvious to anyone who has even a basic understanding of the rules of the language. this stuff just isn't interesting.