Last week at the hackspace someone asked me to quickly design a manifold which holds together a scuba mouth piece, a 48mm diameter valve and a nato 40mm screw fitting. They wanted to minimise the internal tidal volume of the manifold, while keeping enough clearance for the tubes connected to it. We ended up connecting the 3 fittings in a Y-shape and lofted the pipes together. Without seeing the resulting shape I can’t even start to guess how many edges it would have. And I have no idea how I would refer to which edges i want filleted. How would you approach something like that with your prefered method?
Maybe this is the "everything looks like a nail" problem for programmers who have never tried CAD?
But I assume the designer spent quite a lot of time, creating this in OpenSCAD and make it customizable. He was also restricted to making shapes which are easily described in OpenSCAD, where he might have gone for a more elaborate design if it was easy to do.
I'm not a CAD professional, I can't seem to find the time to watch hours of video to get the basics down. With code based CAD, the way to start is usually obvious. When I run into a blocker, I search online, find examples, and try them out. Then, crucially, I copy and paste code snippets into my design, and modify them, to solve my problem.
In a GUI cad tool, I find that I spend most of my time hunting for buttons in the UI, often finding UI layout discrepancies between my version and whatever video I found.
In code, I do have to repeatedly solve little trig or geometry problems, and I'm always aware that a constraint based GUI tool would eliminate that completely. But I always know that I can just spend five minutes with pencil and paper and get it done, whereas switching to fusion means adding an hour or more of work to multiple designs.
I really want to design more effectively, with better fillet flexibility. But for my simple tasks, the barrier to becoming productive in a GUI is just too high.
I believe the "command palette" in e.g. VS code solves this well, perhaps a GUI cad with that would be workable for me.
Maybe what would really help me, is a larger more complex project which I can develop over a longer time in fusion while I learn to use it. Too bad I don't have anything that naturally fits that bill.
I recommend going through some basic tutorial (written or in video form) to build a simple part. The tutorial should teach view navigation, drawing and constraining a sketch, extruding or rotating it to create a 3D body, modifiying that with chamfers / fillets, creating sketches on top of that to add or cut away parts, add holes, create patterns from features. I don't think you need to learn surface modeling at this point. After that you should be good to go on your own projects. You will still need to look up how to do something (as you do now), but that will improve quickly.
BOSL2!
What ended up working for you?
CAD is already complex. Why would giving those people an extremely underpowered programming language, which makes creating even the simplest 3D models a chore, cause change in the CAD world.
I finally got it to do what I wanted.
But I’m much much faster and if didn’t have some amateur CAD experience, I don’t know I would have ever succeeded.
I have no idea if this approach might gain traction over sketch-based CAD, I doubt it; yet this approach has a strong chance of expanding the space.