- Discrete optimisation is always going to be harder than continuous optimization. Learning the right sparsity mask is fundamentally a very discrete operation. So even just matching fully continuous dense models in optimization efficiency is likely to be difficult. Though perhaps we can get some hope from the fact that MoE is also similarly fundamentally discrete, and it works in practice (we can think of MoE as incurring some penalty from imperfect gating, which is more than offset by the systems benefits of not having to run all the experts on every forward pass). Also, the optimization problem gets harder when the backwards pass needs to be entirely sparsified computation (see appendix B).
- Dense matmuls are just fundamentally nicer to implement in hardware. Systolic arrays have nice predictable data flows that are very local. Sparse matmuls with the same number of flops nominally only need (up to a multiplicative factor) the same memory bandwidth as an equivalent dense matmul, but they need to be able to route data from any memory unit to any vector compute unit - the locality of dense matmuls means that the computation of each tile only requires a small slice of both input matrices, so we only need to load those slices into shared memory; on the other hand, because GPU-to-GPU transfers are way slower, when we op-shard matmuls, we replicate the data that is needed. Sparse matmuls would need either more replication within each compute die, or more all-to-all internal bandwidth. This means spending way more die space on huge crossbars and routing. This would cost a lot of die space, though thankfully, the crossbars consume much less power than actual compute, so perhaps this could match dense in energy efficiency and not make thermals worse.
It also seems very likely that once we create the interpretable GPT-1 (or 2, or 3) we will find that making everything unstructured sparse was overkill, and there are much more efficient pretraining constraints we can apply to models to 80/20 the interpretability. In general, a lot of my hope routes through learning things like this from the intermediate artifact (interpretable GPT-n).
To be clear, it doesn't seem literally impossible that with great effort, we could create custom hardware, and vastly improve the optimization algorithms, etc, such that weight-sparse models could be vaguely close in performance to weight-dense models. It's plausible that with better optimization the win from arbitrary connectivity patterns might offset the hardware difficulties, and I could be overlooking something that would make the cost less than I expect. But this would require immense effort and investment to merely match current models, so it seems quite unrealistic compared to learning something from interpretable GPT-3 that helps us understand GPT-5.
Some recent works that people might find interesting:
- Evolution Strategies at the Hyperscale - https://eshyperscale.github.io/
- Introducing Nested Learning: A new ML paradigm for continual learning - https://research.google/blog/introducing-nested-learning-a-n...
- Less is More: Recursive Reasoning with Tiny Networks - https://arxiv.org/abs/2510.04871
- Nemotron Elastic: Towards Efficient Many-in-One Reasoning LLMs - https://arxiv.org/abs/2511.16664
Brains do it somehow, so sparsely / locally activated architectures are probably the way to go long term, but we're decades away from that being commercially viable.
Im starting to dust off some ideas I developed over a decade ago to build such a toolkit. Recently realized “egads, my stuff can express almost every major gpu / cpu optimization that’s relevant for modern deep learning… need to do a new version with an eye towards adoption in that area”. Plus every flavor of sparse.
Also need to figure out if some of the open core ideas i have in mind would be attractive to early stage investors who focus on the so-called deep tech end of the space. Definitely looks like ill have to do ye olde ask friends and acquaintances if they can point me to those folks approach since cold reach out historically is full of fail
Citations?
The intuition is that ANNs make better predictions on high dimensional data, sparse weights can train the sparsity pattern as you train the weights, that the effective part of dense models are actually sparse (CFR pruning/sparsification research), and that dense models grow too much in compute complexity to further increase model dimension sizes.
https://arxiv.org/abs/1803.03635
EDIT: don't have time to write it up, but here's gemini 3 with a short explanation:
To simulate the brain's efficiency using Transformer-like architectures, we would need to fundamentally alter three layers of the stack: the *mathematical representation* (moving to high dimensions), the *computational model* (moving to sparsity), and the *physical hardware* (moving to neuromorphic chips).
Here is how we could simulate a "Brain-Like Transformer" by combining High-Dimensional Computing (HDC) with Spiking Neural Networks (SNNs).
### 1\. The Representation: Hyperdimensional Computing (HDC)
Current Transformers use "dense" embeddings—e.g., a vector of 4,096 floating-point numbers (like `[0.1, -0.5, 0.03, ...]`). Every number matters. To mimic the brain, we would switch to *Hyperdimensional Vectors* (e.g., 10,000+ dimensions), but make them *binary and sparse*.
* **Holographic Representation:** In HDC, concepts (like "cat") are stored as massive randomized vectors of 1s and 0s. Information is distributed "holographically" across the entire vector. You can cut the vector in half, and it still retains the information (just noisier), similar to how brain lesions don't always destroy specific memories.
* **Math without Multiplication:** In this high-dimensional binary space, you don't need expensive floating-point matrix multiplication. You can use simple bitwise operations:
* **Binding (Association):** XOR operations (`A ⊕ B`).
* **Bundling (Superposition):** Majority rule (voting).
* **Permutation:** Bit shifting.
* **Simulation Benefit:** This allows a Transformer to manipulate massive "context windows" using extremely cheap binary logic gates instead of energy-hungry floating-point multipliers.
### 2\. The Architecture: "Spiking" Attention MechanismsStandard Attention is $O(N^2)$ because it forces every token to query every other token. A "Spiking Transformer" simulates the brain's "event-driven" nature.
* **Dynamic Sparsity:** Instead of a dense matrix multiplication, neurons would only "fire" (send a signal) if their activation crosses a threshold. If a token's relevance score is low, it sends *zero* spikes. The hardware performs *no* work for that connection.
* **The "Winner-Take-All" Circuit:** In the brain, inhibitory neurons suppress weak signals so only the strongest "win." A simulated Sparse Transformer would replace the Softmax function (which technically keeps all values non-zero) with a **k-Winner-Take-All** function.
* *Result:* The attention matrix becomes 99% empty (sparse). The system only processes the top 1% of relevant connections, similar to how you ignore the feeling of your socks until you think about them.
### 3\. The Hardware: Neuromorphic SubstrateEven if you write sparse code, a standard GPU (NVIDIA H100) is bad at running it. GPUs like dense, predictable blocks of numbers. To simulate the brain efficiently, we need *Neuromorphic Hardware* (like Intel Loihi or IBM NorthPole).
* **Address Event Representation (AER):** Instead of a "clock" ticking every nanosecond forcing all neurons to update, the hardware is asynchronous. It sits idle (consuming nanowatts) until a "spike" packet arrives at a specific address.
* **Processing-in-Memory (PIM):** To handle the high dimensionality (e.g., 100,000-dimensional vectors), the hardware moves the logic gates *inside* the RAM arrays. This eliminates the energy cost of moving those massive vectors back and forth.
### Summary: The Hypothetical "Spiking HD-Transformer"| Feature | Standard Transformer | Simulated "Brain-Like" Transformer | | :--- | :--- | :--- | | *Dimension* | Low (\~4k), Dense, Float32 | *Ultra-High* (\~100k), Sparse, Binary | | *Operation* | Matrix Multiplication (MACs) | *Bitwise XOR / Popcount* | | *Attention* | Global Softmax ($N^2$) | *Spiking k-Winner-Take-All* (Linear) | | *Activation* | Continuous (RELU/GELU) | *Discrete Spikes* (Fire-or-Silence) | | *Hardware* | GPU (Synchronous) | *Neuromorphic* (Asynchronous) |
Even the old LTH paper you cited trains a dense model and then tries to prune it without too much quality loss. Pruning is a well known method to compress models - to make them smaller and faster, not better.
Current model architectures are optimized to get the most out of GPUs, which is why we have transformers dominating as they're mostly large dense matrix multiplies.
There's plenty of work showing transformers improve with inner dimension size but it's not feasible to scale them up further because it blows up parameter and activation sizes (including KV caches) so people to turn to low rank ("sparse") decompositions like MLA.
Lottery ticket hypothesis shows that most of the weights in current models are redundant and that we could get away with much smaller sparse models, but currently there's no advantage to doing so because on GPUs you still end up doing dense multiplies.
Plenty of mech interp work shows that models are forced to commingle different concepts to fit them into the "low" dimensional vector space. (https://www.neelnanda.io/mechanistic-interpretability/glossa...)
At a very handwaving level, it seems reasonable that moving from L_1 to L_0 would have a similar relationship in learning complexity, but I don't think that has every been addressed formally.
[1] https://www.andrewng.org/publications/feature-selection-l1-v...
Examples: - GPT OSS 120b - Kimi K2 - DeepSeek R1
For weight sparsity, I know the BitNet 1.58 paper has some claims of improved performance by restricting weights to be either -1, 0, or 1, eliminating the need for multiplying by the weights, and allowing the weights with a value of 0 to be ignored entirely.
Another kind of sparsity, while on the topic is activation sparsity. I think there was an Nvidia paper that used a modified ReLU activation function to make more of the models activations set to 0.
Based on all examples I’ve seen so far in this thread it’s clear there’s no evidence that sparse models actually work better than dense models.
From that perspective, it's disappointing that the paper only enforces modest amounts of activation sparsity, since holding the maximum number of nonzero coefficients constant while growing the number of dimensions seems like a plausible avenue to increase representational capacity without correspondingly higher computation cost.
The big thing is that sparse models allow you to train models with significantly larger dimensionality, blowing up the dimensions several orders of magnitudes. More dimensions leading to better results does not seem to be under a lot of contention, the open questions are more about quantifying that. It's simply not shown experimentally because the hardware is not there to train it.
Do you have any evidence to support this statement? Or are you imagining some not yet invented algorithms running on some not yet invented hardware?
Hard disagree. It certainly is a magnitude harder to design hardware for sp x sp MM, yes; it requires a paradigm shift to do sparse compute efficiently, but there are hardware architectures both in research and commercially available that do it efficiently. The same kind of architecture is needed to scale op graph compute. You see solutions at the smaller scale in FPGA and reconfigurable/dataflow accelerators, larger scale in Intel's PIUMA and Cerebras. I've been involved in co-design work of Graphblas on the software side and one of the aforementioned hardware platforms: the main issue with developing SpMSpM hardware lies more with the necessary capital and engineering investments being prioritized to current frontier AI model accelerators, not because of lack of proven results.