Close a few Chrome tabs, and save some DDR5 for the rest of us. :-)
Close a few Chrome tabs, and save some DDR5 for the rest of us. :-)
RAM uses power.
However this does not make sense, as for more than a decade the processors have only grown increasing the number of threads, therefore two channels sounds like a negligent and deliberately imposed bottleneck to access the memory if one use all those threads (Lets say 3D render, Video postproduction, Games, and so on).
And if one want four channels to surpass such imposed bottleneck, the mainboards that nowadays have four channels don't contemplate consumer use, therefore they have one or two USB connectors with three or four LAN connectors at prohibitive prices.
We are talking about consumer quad-channel DDR4 machines ten years old, wildly spread, keeps being competent compared with current consumers ones, if not better. It is like if all were frozen along this years (and what remains to be seen with such pattern).
Now it is rumoured that AMD may opt for four channels for its consumer lines due to the increased number of pin connectors (good news if true).
It is a bad joke what the industry is doing to customers.
You need to re-check your sources. When AMD started doing integrated memory controllers in 2003, they had Socket 754 (single channel / 64-bit wide) for low-end consumer CPUs and Socket 940 (dual channel / 128-bit wide) for server and enthusiast destkop CPUs, but less than a year later they introduced Socket 939 (128-bit) and since then their mainstream desktop CPU sockets have all had a 128-bit wide memory interface. When Intel later also moved their memory controller from the motherboard to the CPU, they also used a 128-bit wide memory bus (starting with LGA 1156 in 2008).
There's never been a desktop CPU socket with a memory bus wider than 128 bits that wasn't a high-end/workstation/server counterpart to a mainstream consumer platform that used only a 128-bit wide memory bus. As far as I can tell, the CPU sockets supporting integrated graphics have all used a 128-bit wide memory bus. Pretty much all of the growth of desktop CPU core counts from dual core up to today's 16+ core parts has been working with the same bus width, and increased DRAM bandwidth to feed those extra cores has been entirely from running at higher speeds over the same number of wires.
What has regressed is that the enthusiast-oriented high-end desktop CPUs derived from server/workstation parts are much more expensive and less frequently updated than they used to be. Intel hasn't done a consumer-branded variant of their workstation CPUs in several generations; they've only been selling those parts under the Xeon branding. AMD's Threadripper line got split into Threadripper and Threadripper PRO, but the non-PRO parts have a higher starting price than early Threadripper generations, and the Zen 3 generation didn't get non-PRO Threadrippers.
> Even gaming is now more reliant on GPU performance (which in principle ought to benefit from the high PCIe bandwidth of server parts)
A gaming GPU doesn't need all of the bandwidth available from a single PCIe x16 slot. Mid-range GPUs and lower don't even have x16 connectivity, because it's not worth the die space to put down more than 8 lanes of PHYs for that level of performance. The extra PCIe connectivity on server platforms could only matter for workloads that can effectively use several GPUs. Gaming isn't that kind of workload; attempts to use two GPUs for gaming proved futile and unsustainable.
That number of threads will hit a bottleneck accessing only through to channels of memory.
I don't understand why you brought up the topic of single-threading in your response to the user, given that processors reached a frequency limit of 4 GHz, and 5 GHz with overclocking, a decade ago. This is why they increased the number of threads, but if they reduce the number of memory channels for consumer/desktop...
The OP is talking about a specific niche of boosting single thread performance. It’s common with gaming pcs since most games are single thread bottlenecked. 5% difference may seem small, but people are spending hundreds or thousands for less gains… so buying the fastest ram can make sense there.
It depends. It takes more energy, which can be undesirable in battery powered devices like laptops and phones. Higher end memory can also generate more heat, which can be an issue.
But otherwise more RAM is usually better. Many OS's will dynamically use otherwise unused RAM space to cache filesystem reads, making subsequent reads faster and many databases will prefetch into memory if it is available, too.
$ ~/dev/mozlz4-tool/target/release/mozlz4-tool \
"$(find ~/Library/Application\ Support/Firefox/Profiles/ -name recovery.jsonlz4 | head -1)" | \
jq -r '[.windows[].tabs | length] | add'
5524
Activity monitor claims firefox is using 3.1GB of ram. Real memory size: 2.43 GB
Virtual memory size: 408.30 GB
Shared memory size: 746.5 MB
Private memory size: 377.3 MB
That said, I wholeheartedly agree that "more RAM less problems". The only case I can think of when it's not strictly better to have more is during hibernation (cf sleep) when the system has to write 128GB of ram to disk.If you are working on an application that has several services (database, local stack, etc.) as docker containers, those can take up more memory. Especially if you have large databases or many JVM services, and are running other things like an IDE with debugging, profiling, and other things.
Likewise, if you are using many local AI models at the same time, or some larger models, then that can eat into the memory.
I've not done any 3D work or video editing, but those are likely to use a lot of memory.
You're welcome.