This is gonna be fantastic.
This is gonna be fantastic.
BUT, what about a “Steam Deck Mini”? Something at/above the current Steam Deck, maybe a little closer to Switch 2, but smaller/thinner/maybe a little cheaper?
Yeah you’re not going to run Cyberpunk 2087: Johnny’s Rent Is Due. But older games, less demanding indie games, and many emulators would still work great. Plus remote play of your big desktop if you have one.
I’m not saying they will, but I could see it as a possibility.
My guess is that CPU design is existential for Apple, and no one else cares enough to be dedicated enough to do what Apple has done.
I wonder if it's still the case, but for a while Apple was buying the totality of TSMC's capacity for 3nm nodes, leaving the rest of the world with only 4nm+ chips to grab.
Amusingly, it’s the second time in two days I have this discussion here and I have noticed that a lot of people, who I think are American and using Apple phones by default, are completely unaware of what the mobile SoC landscape looks like nowadays. Apple lead doesn’t exist anymore as of this generation.
Peak theoretical throughput for the GPUs you find in ARM SoCs is quite good compared to the power draw, but you will not get peak throughput for workloads designed for Nvidia and AMD GPUs.
Ray tracing outside of Nvidia is a disaster all round, so yeah, nobody is competing on that front.
But among people running LLMs outside of the data centre, Apple's unified memory together with a good-enough GPU has attracted quite a bit of attention. If you've got the cash, you can get a Mac Studio with 512GB of unified memory. So there's one workload where apple silicon gives nvidia a run for their money.
[1]: https://www.notebookcheck.net/Cyberpunk-AC-Shadows-on-Apple-...
It's not just power budget, the desktop part has more of everything, and in this case the 4070 mobile vs desktop turns out to be a 30-40% difference[1] in games.
Now I don't have a mac so if you meant "2-5x" when you said "much faster" well thdn yea, that 40% difference isn't enough to overcome that.
[1]: https://nanoreview.net/en/gpu-compare/geforce-rtx-4070-mobil...
That should be feasible, no?
The existence of Nvidia DLSS (upscaling and frame generation) alone is a huge advantage over the Steam Deck, too. The Deck can't use DLSS because it's Nvidia only, AMD FSR isn't as good, and the latest FSR isn't even supported (officially) on the SoC.
Disagree.
Both Qualcomm and Mediatek have mobile SoC which are more performant than the M2 and the X2 Elite is in the ballpark of Apple top SoC.
Considering how I currently use my Steam Deck, there is nothing my current phone couldn’t do. Sure, you won’t get PS5 performance but I’m personally completely happy with Switch 2 level performance.
At what power consumption? And is that both CPU and GPU, or just GPU?
You're basically describing nVidia's Tegra line. The latest is in the Switch 2 I believe.
Or maybe there's 2 next-gen Steam Decks, an ultra-portable ARM-based one that's as small as can be, and a more performant x86 one with AMD's next-gen APU...
There are handhelds for less than 200$ with very good screens and controls that can play all of these. Not to mention stream (via Steam or other software) from your PC!
It’s an ARM machine running SteamOS.
Sorry for the confusion.
Apple waffles and sometimes talks about gaming on Macs, but they lack the commitment that is needed. A lot of people like to buy a game and continue playing it for years, even after the developer went on to something else; or to buy years old games on sale. But you can't expect to run a mac os app compiled three to five years ago that is media and gpu heavy intensive on today's mac os. There will have been mandatory developer updates and it won't work.
Win32 is the only stable desktop ABI... and games need a stable ABI.
Which SoC on the market do you think fits the bill?
Kinda. Apple silicon sips power when it isn't being used, but under a heavy gaming load it's pretty comparable to AMD. People report 2 hours of battery life playing cyberpunk on Macs, which matches the steam deck. It's only in lighter games where Apple pulls ahead significantly, and that really has nothing to do with it being ARM.
They would realistically gain the most efficiency by getting Nvidia to design a modern super power efficient GPU like what was used in the original switch and Nvidia Shield. AMD GPUs can be great for desktop gaming but in terms of power efficiency to performance ratio Nvidia is way ahead
An AMD CPU and Nvidia GPU might be a hard thing to actually negotiate however given that AMD is big in the GPU space as well. As far as I know most "APU" aren't really that special and just a combo of GPU and CPU
The Frame is essentially there already, with what should be the top mobile arm setup.
If an x86 chipset dropped that fit their needs better, I don't think Valve would hesitate. I think it's just a matter of Valve trying to enable the best options down the road, whatever they may be.
outside of gaming, i hope this work for qualcomm chips help those who bought laptops with their chips somehow. (i understand it is not the same stack but in theory)