Look at that. Something Qualcomm should have been doing.
Much credit to Valve for pushing that out as FOSS.
Look at that. Something Qualcomm should have been doing.
Much credit to Valve for pushing that out as FOSS.
Cynical: Valve doesn't sell hardware or operating systems, they sell games. These devices are merely another storefront.
Optimistic: Valve has also figured out how to turn good will into a commodity. Blowing cash on Steam sales is a bit of a cultural centerpiece of the PC gaming community.
Gabe has proven that you can make stupid amounts of money by [mostly] doing right by the consumer. I'm not sure if there's more to the secret source, her sauce, because we've yet to see another CEO pull their head out of their arse far enough to see how lucrative this approach can be: consumerism is fickle, fanaticism is loyal.
It's just that the bar is so INSANELY low - it's probably somewhere deep in the earth's core at this point - that valve looks like a fucking angel by being only VAGUELY greedy on occasion.
When your competition is EA... it's not hard.
Don't forget the part where they're encouraging kids to gamble with real money on Counter-Strike skins. They rely on an API that Valve freely provides and makes no effort to curtail.
But they like Linux and give refunds so they get a free pass.
They only begrudgingly conceded refunds in 2015 after the no-refunds policy they had maintained for 12 years was found to be illegal in Australia.
“Apple has entered the chat.”
There are so many examples of other companies doing exactly that.
"Oh, you haven't played this game in a while. You should pay us again if you wanna play it again. Give you a sense of pride and accomplishment!"
(reference for those who haven't seen it https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b... )
Firstly: Despite inventing or at least popularizing a lot of new microtransaction concepts, they've just never been the greediest company in the business when it comes to microtransactions. Mobile gacha games have cleaned up their business quite a lot lately, with most of them being significantly less predatory than they used to be, but even back when TF2 introduced lootboxes and hats, the important thing was that the game was not pay to win; you could get all of the items in relatively short order just by playing, and the only benefit to paying was cosmetics.
Contrast this to the earlier reign of Korean MMOs: pretty much all of them had egregious microtransactions. MapleStory, PangYa, Gunbound, etc, and even some current platforms like Roblox. Valve also came into this whole thing before lootboxes became the root of all evil, and while TF2's lootbox mechanism looks bad in retrospect, there was simply no stigma against a system like that, and it never felt like a big deal during the game's heyday. Just my opinion, but I strongly believe it to be true.
Secondly: The most egregious things going on are not things Valve is directly involved in, they are merely complicit, in that they don't do much to curtail it. It's not even necessarily cynical to say that Valve is turning a blind eye, they benefit so significantly from the egregious behavior that it is hard to believe they are not influenced by this fact. But: It is consistent with Valve's behavior in other ways: Valve has taken a very hands-off stance in many places, and if it weren't for external factors it seems likely they would be even more hands-off than they are now. I think they genuinely take the position that it's not their job to enforce moral standards, and if you really do take this position seriously it is going to wind up looking extremely bad when you benefit from it. It's not so dissimilar from the position that Cloudflare tries to take with its services: it's hard to pick apart what may be people with power trying to uphold ideals even when it is optically poor versus greedy companies intentionally turning a blind eye because it might enrich them. (And yes, I do understand that these sites violate Valve's own ToS, but so does a lot of things on Steam Workshop and elsewhere. In many cases, they really do seem consistently lax as long as there isn't significant external pressure.)
Despite these two things, there is a nagging feeling that every company gives me that I should never take anything but a cynical view on them, because almost all companies are basically lawnmowers now. But I really do not feel like I only give Valve the benefit of the doubt just because they support Linux; I actually feel like Valve has done a substantial amount to prove that they are not just another lawnmower. After all, while they definitely are substantially enriched by tolerating misuse of their APIs, they've probably also gotten themselves into tons of trouble by continuing to have a very hands-off attitude. In fact, it seems like owing to the relatively high standards people have for Valve, they get criticized and punished more for conduct than other companies. I mean seriously, Valve has gotten absolutely reamed for their attempt at adding an arbitration clause into their ToS, with consequences that lingered long after they removed and cancelled the arbitration clause. And I do hate that they even tried it -- but what's crazy to me is that it was already basically standard in big tech licensing agreements. Virtually everyone has an insane "you can't sue us" rule in their ToS. It numbs my mind to try to understand why Valve was one of the first and only companies to face punishment for this. It wouldn't numb my mind at all if it was happening to all of them, but plenty of these arbitration clauses persist today!
So when I consider all of this, I think Valve is an alright company. They're not saints, but even if the bar wasn't so terribly low, they'd probably still be above average overall. That can be true simultaneously with them still having bad practices that we don't all like.
so its a UI not a API yeah
I stumbled on an article of Gabe talking about his new yacht[0] and it made me realize he is not different than other billionaire (and maybe worst than average because he doesn’t even give to charity). But he looks like he is "one of us" and he likes Linux, so it’s okay.
Would gamers keep the rose colored glasses if Valve was exactly the same but the CEO was a business suit style type?
[0] https://fortune.com/2025/11/17/gabe-newell-leviathan-superya...
Its weird to me that people choose what companies to buy from on the basis of whether or not the CEO owns a yacht or how rich he is. That is not the operative criteria when I choose what products to buy, but rather how well that product suits my needs and how much I trust the relationship with the company that produced it.
Valve is just miles ahead of every other manufacturer in this regard.
What does it matter if Gabe has a yacht? He has multiple of them. Gabe also have an undersea research company called Inkfish, which is a non-profit company designed to "conduct deep-sea research and explore, map, and study the least-explored parts of the ocean".
In 2020 he donated $300,000 to the Starship Children's Hospital. In 2020 Gabe Newell arranging free concert for New Zealand. In 2014 Gabe founded a Racing Team which helps support Grassroots motorsports, the Heart of Racing Team also supports the Seattle Children's Hospital. Game is also the co-founder of a company called foundry10, which is an education research organization focused on youth philanthropy.
Gabe is not the evil person you are trying to make him out to be. He has visited numerous schools, colleges and universities and done free talks out of goodwill. He has put millions into research and development of Linux software for the bettering of Linux community as a whole. He doesn't "Just like Linux", through his investments and care for the Linux community, Valve has made Linux a viable gaming platform, which it would be likely a decade behind without his investments.
Some unusual hats even give you a disadvantage as they broadcast your position through sounds.
Sounds like we need someone to.. raise the bar.
Loot boxes done well are not user hostile, players pay because they like them, and sure, it uses all the tricks from the gambling industry to get as most money as they can, but player don't feel scammed or considering it an obstacle to their goals. It is just an additional feature they may or may not use. Compare to say, locking part of the game behind a paid DLC, players don't like that, they feel forced. Same end goal, that is to make their money your money, but the latter is considered hostile.
And ads, Steam is full of ads, from recommendations to the store page showing up right as you launch steam. But they won't put a popup between you and your game. They show you the ads you want to see... And you buy games you wouldn't have bought otherwise.
And Steam has DRM, that's weak DRM, but effective at what it does, and importantly, if you bought the games legally, you won't even notice, contrary to some other company intrusive practices.
I just buy single player offline games with no IAP, and Steam is amazing. It's a million miles ahead of the competitors, and it's really surprising that EA/Ubi etc.. try to compete but don't get the reason they're losing. They screw customers and then act surprised that customers hate them.
Though I am not outspoken about it, I think individuals need to come to terms with telling themselves no.
Otherwise we need to outlaw everything bad and open to abuse to specific individuals. Things such as cake, donuts, coffee, etc.
This really resonates with me. I feel like self-control has gone out of fashion, but it has a lot of merit.
Depending on how your brain got wired, self-control condemns you to a life of misery while not being exposed allows you to live a normal life. Of course you cannot ask for societal experience to be tailored just for you but there seem to be a consensus on protecting the most vulnerable people from the most destructive habits. Where to draw the line is for everyone to find agreement upon and if that's not good enough for you, you need to find a safe haven.
Self-control is like a tourniquet on a severed leg, it can buy you time but you need an hospital at some point
Most people have perfectly well avoided blowing all their money on baseball card packs or whatever other random "box of randomized items" without enduring a life of misery...
It's not that hard.
Most people are lucky that their brain is cabled somewhat sanely
Look at the Apple price ladder on ipads. Look at any tactic by a casino - go to Reno and see many retires at the beginning of the month drop their whole social security check in the casino. Look at why they label things $9.99 instead of $10.00 Look at why they put all the overpriced candy at the cash register in a super market. Look at how they create junk food to be "perfect" and addictive source: https://archive.globalpolicy.org/world-hunger/trade-and-food... I have a lot of friends that stopped playing gacha games because they would come home drunk - the game would incentivize you to login - and then blow more money than they truly wanted to.
At some level it's unfair to say we should just "have self control" when you have entire academic institutions and entire industries figuring out how to get you to "crack" and make a bad decision that favors their pocket book.
So yeah - I agree - we need more self control - but it's being purposefully assaulted every second of our day by EVERYTHING.
Attack from both sides, heck all sides - from the top with regulation. From the bottom by being mentally more resilient, there are endless ways to get there - ie do rock climbing (yes, not joking, it will change you for the better for good if you stick long enough). Or other sports and activities that challenge you, your fears, your laziness, push yourself physically. Do it 10 times and something clicks in the mind and it goes almost on its own afterwards.
Another angle - shame those working in such business. Goes for fuck ton of FAANGS and many others. I know its blurry and whatever else of an excuse will fly around, don't care. Have a clearly moral work or accept shame, or change for the better.
Its a terrible situation but by far the biggest mistake is throwing hands in the air and giving up immediately just because some greedy sociopathic billionaire wants a bigger yacht or rocket to compensate even more for their fucked up childhood, and thus pushes a lot of psychology phds against you. You don't have to even start to play that game, not even for a second. We are stronger, much stronger than that and real good life (TM) is not about anything digital in any way.
Sometimes systematic solutions are better.
Aside of gambling, packs have at least a plausible use for limited format.
All other games require you to keep opening loot boxes to get what you want.
Their worst failure is allowing games with Denuvo on their store.
Basically, it creates a failure point for setups that should otherwise last and be stable several more decades.
Look me in the eyes and read this quote to me again. Then think about how yourself from 20 years ago would feel about reading this quote from someone else. You've gone so far down the rabbit hole but you don't realize you're in one.
My biggest gripe with Valve right now is that I bought a copy of No Man's Sky on GOG, and then I also had a copy on Steam. And so I let my son play my Steam copy through Steam Library sharing so we can play co-op while I play my GOG copy. Unfortunately, because I launched my GOG game through Steam, Steam's DRM won't let him play at the same time as me because they think we're playing the same copy.
It seems to be that they simply look at the title of the game and or the executable name to figure out what game it is, but they don't check to see what storefront it was bought from. I'm not sure about this though, I have to do more investigation.
I'm no fan or DRM, but the current implementation is far from "always-on".
You listed one thing. What's the "etc."?
I acknowledge that there's a legitimate ethical concern there the same way there is for, say, Magic the Gathering or other card games. But much like MtG, I can't bring myself to be all that upset about it.
It looks like false without sources.
Like you touched on, for whatever reason, most large enough companies haven't seemed to figure out this obvious truth. I tend to believe it's because it's harder than it looks, once a company reaches a certain size. Now sure, they are by no means perfect, but I'd like to at least give them credit for being far better than any of the competition, no matter the rational behind it.
I wish more companies were private for profit but not inf growth.
Valve is a business. When Microsoft introduced a Store they threatened Steam's market share. In theory Microsoft could one day update Windows so that it's hard to buy games through non Microsoft stores. Valve responded by investing in open source OS stuff. Their goal is to commoditize Windows, so that Microsoft doesn't wrest control of video game sales away from them. Commoditize your complement is a strategy as old as the software industry itself.
We've known all this for years, it's been discussed publicly and no one is hiding it. It always annoys me when people think we're in Lord of the Rings and one company is Sauron or another is Gandalf. It's all just business. To everyone who makes decisions, it all boils down to numbers on a spreadsheet. They want their number to go up.
What you SHOULD care about is competition. Valve would never have invested in all these OSS technologies if Microsoft hadn't tried to compete with them. They wouldn't be consumer friendly and they wouldn't make investments if they thought they could sit on their ass. They would just coast and enshittify (like Microsoft has in the OS space with its Windows monopoly).
We don't need good guy companies, we need strong pro-competition laws and strong enforcers of those laws. You can vote accordingly at the ballot box, and you can also vote accordingly with your wallet, buy stuff from the little guys.
With the context that a lot of modern enshittification, outsourcing, layoffs, anti-consumer practises follow from these short term approaches
These responses to incentives are in the DNA of every corporation and any solution which ignores that will fail. Competition for the consumer's dollar is the key and what you need to promote. These are basic economic principles that go all the way back to Adam Smith, a lot of problems would be solved if more people were aware of their significance and considered restoring competition to markets where it has been eliminated a main function of our government.
The dynamics at work here are very well understood (see Ackoff / Sycara / Gharajedaghi, and yes I had to look the spelling up). Hierarchies and centralization cause fragility and maladaptive behavior, autonomous cellular networks are robust and highly adaptive.
For another look at similar principles in action, look up gore-tex and their corporate fragmenting. It's not flat like Valve but it's still kind of genius.
I wish there were more discussion about this stuff in general - society could benefit from having better systems literacy.
I'm too lazy to dig up references, but there have been semi-exposés over the years by ex-employees stating that Valve's flatness was anything but. Namely, in the absence of formal hierarchy an informal one will inevitably arise, and can be equally constraining and pathological, without the benefit of having known avenues for redress. To be sure, formal procedures can also be window-dressing: it's a balancing act, and not an easy one. I'm just skeptical of ascribing too much benefit to lack of structure.
Also, flat is a structure (albeit a simple one). To use an abstraction, think of a house. When you move in, the house is flat (organizationally speaking). There are floors, and that's it. This means you can place things anywhere they make sense to. Sure, it's inconvenient to have to add a dresser here or a shelf there when one doesn't already exist, but you can adapt the space to your current problems. Over time, you add things and change stuff to be less flat, which means that if you've been living there a long time there is more friction to implement things that you may not have known you were going to need at first. Your fridge is insufficient, but instead of getting one that works for what you need you now need to move all the things between the fridge and the door, move out the old fridge, and only then can you move the new one in.
With a 'flat' org - you start each project with this fresh slate. Each project can adapt it's policies and org chart to match what's important for that project. This way, you don't end up using an organization that is primarily suited for content distribution to make a game (a win that i think is obvious in Valve already) or using an org built around an advertising platform for a browser (a deficiency blatantly obvious in Google).
https://www.jofreeman.com/joreen/tyranny.htm
This isn't about valve specifically
I've always been interrested in organisations, but not so much by the theory that I've always found too dry.
> or publicly traded companies, even a majority stake only makes them powerful on paper, because the 49% selling would shatter their paper net worth.
That threat is limited because the other shareholders do not want to reduce the value of their investment either. Look at what a firm of Musk has on Tesla with something like a 15% stake.
OTOH, there’s a small slice of (mainly) software companies like Google and Meta, along with Unicorn private companies, that skew the average software engineer salary high. Then there’s a long tail of “old school” hardware companies like TI, Motorola, Atmel, Microchip, and tons of smaller less well known companies that all pay much lower than Google. But they pay their software people poorly as well.
So if you just look at “average software engineer salary” vs “average hardware engineer salary” it appears that SW people are making 50% more than HW people, but it’s not at the same companies.
This is a fairly new phenomenon and it's mostly a consequence of the AI hype wave driving investment in hardware. Wages have mostly caught up at the big boy hardware companies but you'll still generally see a disparity outside that big group.
Hardware not so much
With hardware, you have about one billion validation tests and QA processes, because when you're done, you're done and it had better work. Fixing an "issue" is very very expensive, and you want to get rid of them. However, this also makes the process more of, to stereotype, an "engineer's engineering" practice. It's very rules based, and if everything follows the rules and passes the tests, it's done. It doesn't matter how "hacky" or "badly architected" or "nasty" the input product is, when it works, it works. And, when it's done, it's done.
On the other hand, software is highly human-oriented and subjective, and it's a continuous process. With Linux working the way it does, with an intentionally hostile kernel interface, driver software is even more so. With Linux drivers you basically chose to either get them upstreamed (a massive undertaking in personality management, but Valve's choice here), deal with maintaining them in perpetuity at enormous cost as every release will break them (not common), or give up and release a point in time snapshot and ride into the sunset (which is what most people do). I don't really think this is easier than hardware, it's just a different thing.
The transition from more homogeneous architectures to the very heterogeneous and distributed architectures of today has never really been all that well accounted for, just lots of abstractions that have been papered over and work for the most part. Power management being the most common place these mismatches seem to surface.
I do wonder if it will ever be economical to "fix" some of these lower level issues or if we are stuck on this path dependent trajectory like the recurrent laryngeal nerve in our bodies.
If open-sourcing your entire kernel is being "hostile", I don't think that there is or ever was a "friendly" OS.
Most hardware is actually relatively simple (though hardware engineers do their best to turn it into an incomprehensible mess). Software can get pretty much arbitrarily complex.
In a way I suspect it's because hardware engineers are mostly old fogies stuck in the 80s using 80s technologies like Verilog. They haven't evolved the tools that software developers have that enable them to write extremely complicated programs.
I have hope for Veryl though.
I won't blindly state "software is easier" but software is definitely easier to modify, iterate and fix, which is why sofware tools and resulting applications can evolve so fast.
I have done both HW & SW, routinely do so, and switch between deep hardware jobs and deep software so I'm qualified to speak.
If you're blinking a light or doing something with Bluetooth you can buy microcontrollers that have this capability and yes that hardware is simple.
But have you ever DESIGNED a microcontroller, let alone a modern processor or complex system ?
Getting something "simple" like a microcontroller to reliably start-up involves complex power sequencing, making sure an oscillator works, a phase-locked-loop that behaves correctly and that's just "to make a clock signal run at a frequency" we're not talking about implementing PCIe Gen5 or RDMA over 100Gbps Ethernet.
Hardware engineers definitely welcome better tools but the cost of using an unproven tool or tool that might have "a few" corner cases resulting in your $5-million SoC not working is a hard risk to tolerate, so sadly(and to our pain) we end up using proven but arcane infrastructure.
Software in contrast can evolve faster because you can "fix it in software". New tools can be readily tested, iterated on and deployed.
Yes... But in fairness I was just talking about the digital RTL, not the messy analogue stuff (PLLs, power/reset, etc.) I've never done that.
> but software is definitely easier to modify, iterate and fix,
Definitely true.
> which is why sofware tools and resulting applications can evolve so fast.
Not sure I agree here though. It seems to me that EDA tools evolve super slowly because a) hardware engineers are timid old fogies who never want to learn anything new, and b) the big three have a monopoly on tooling.
Obviously it has to “work” at sale but ongoing maintenance could be shared with the community.
Most will want to outsource it as cheap as possible and/or push it to the community. They won't care if it takes an eternity for the customer to get their issues solved as long as new customers keep buying.
And a few companies will see an opportunity to bring better customer care as an advantage and/or integrate it in their philosophy.
Or their Windows driver quality back then?
I remember them both being pretty brutal.
It's fine (or arguably not) for locked down corporate devices.
Not so fine for building computers people want to use and own themselves.
OSS isn't this caricature good-vs-evil situation people sometimes imagine, it is all about economic incentives.
> But the incentive to making something open source is that someone might improve your work
Device drivers, particularly on mobile, aren't evergreen sorts of software. New hardware is released several times a year, and maintenance after shipping is limited to critical issues. By the time it hits the market, the people who developed that driver have moved on to newer products.
> It is somewhat arrogant to assume that nobody else out there could possibly improve this code or add value
Whatever they did would have completely missed the release schedule. It may provide value to people who want to keep using a 10 year old phone, but how does that benefit a company that only makes income when they sell new models?
> Just like it is arrogant to assume that your competitors don't already know your 'secrets' and haven't reverse engineered anything they found interesting.
This made me laugh. You would be surprised by how minimal reverse engineering goes on in this space. It boils down to the same reason as before: by the time you have made any progress, the product you are reverse engineering is semi obsolete. The vast majority of the time it makes more sense to invest those resources into developing your own stuff.
That's my $.02 from having worked for four major GPU vendors out there. Upper management knows what they are doing, even if outsiders don't get it. The incentives simply aren't there for most GPU vendors most of the time.
Often when people run into problems with a GPU they blame "the drivers". How confident are you that the problems you ran into originated from the drivers, and not from other sources, such as the hardware itself? Just because an issue goes away with a driver update it doesn't mean that the problem originated in the driver -- most of the time what happens is that they found a hardware bug and implemented yet another software workaround.
I am not throwing the HW folks under the bus, either. The hardware is immensely complex and it's not that they can release a new revision every month.
One of the main responsibilities of GPU drivers is working around the bugs that are found after hardware is released. That, and getting all the blame.
https://developer.android.com/reference/android/net/wifi/Wif...
Hardware can have issues, but firmware and drivers usually work around those issues. When firmware and drivers crash, you get "masterpieces" like the one above.
We've hit a ton of bugs on the adreno 830, with even basic stuff like barriers being broken.
The problem isn't exclusive to Qualcomm fwiw, we've run into plenty of bugs in ARM's driver. Apple's too