I thought Steam uses Proton. How many of these gaming layers are there? Also, it looks like yet another unnecessary fragmentation.
Jonathan Blow is sharpshooting and being intentionally difficult in order to sound smart (he really needs to engage in that behavior less, he's smart enough as-is). Virtually nobody bothers with Linux-native binaries for games. Compile your game for Windows, test it on Linux+Proton, find that it probably works fine, it's not hard.
Well, that was exactly his point.