Anecdotally, I've replaced OOP with plain data structures and functions.
Anecdotally, I've replaced OOP with plain data structures and functions.
I think this is why FP is becoming more popular these days but I'm not sure some people get why. The problem with OOP is you take a data set and spread it all over a 'system' of stateful (mutable) objects and wonder why it doesn't/can't all fit back into place when you need it to. OOP looks great on paper and I love the premise but...
With FP you take a data set and pass it through a pipeline of functions that give back the same dataset or you take a part of that data out, work on it and put it straight back. All your state lives in one place, mutable changes are performed at the edges, not internally somewhere in a mass of 'instances'.
I think micro services et al try to alleviate this by spreading the OO system's instances into silos but that just moves the problems elsewhere.
Though OOP is just one step - structured programming works on the same problem.
Agreed. I think objects/classes (C++) should be for software subsystems and not so much for user data. Programs manipulate data, not the other way around - polymorphism and overloading can be bad for performance.
Outside that usecase, I think polymorphism via inheritance is generally a mistake.
Programs manipulate data and datastructures organize that data in a way that's algorithmically efficient.
The main issue with OOP is that without a very clear abstraction, it can be almost impossible to reason about code as you end up needing to know too much about the hierarchy of code to correctly understand what will happen next. As it turns out, most programmers are pretty bad at managing that abstraction boundary.
In moderation, an object is a data structure with associated functions (methods) that acts as a kind of namespace. If your data structure and functions are separate, you might start having function name collisions.
Hopefully we won't see a prohibition against OOP.