Then - like now - it seemed that they couldn't understand that what they made was not what their customers wanted.
Then - like now - it seemed that they couldn't understand that what they made was not what their customers wanted.
My local state representatives just attempted this at our latest "town hall meeting" [i.e. to participate: scan the 8.5"x11" QR code, taped upon each chair].
I do not carry a phone, let alone one that scans QR codes... so instead I just provided 300 pound union dude commentary throughout our entire meeting. I definitely participated.
I guess this is kind of similar though. what is promised isnt and likely wont be delivered.
https://mobilegamer.biz/three-years-after-a-fiery-launch-dia...
The core kernel of it always seemed, to me, to be an extension of the Diablo 3 RMT auction house idea - they wanted a recurring revenue source from a franchise where traditionally they were not charging one, and in this case, they squared that circle by appealing to users who were not existing players, and so did not have those norms in mind.
So yes, I agree it's likely not primarily ignorance driving this.
In particular, my guess is that they looked at their estimates for how much they could make off recurring revenue sources in desktop OSes, and their estimates for how the desktop market is changing with more younger users not using them or viewing them as legacy platforms, and decided they should pivot to primarily being a services provider, in much the same way they're aggressively trying to slap the Xbox branding on other things and getting out of the console market as fast as they can run.
Could be wrong, I don't work there, but usually my experience with companies that large making apparent missteps is that their goal isn't the one you think it is, and attempting to extract as much data as they can from desktop users really sounds like what you do when you're trying to squeeze the sponge before you throw it out.
I would assume after 11 LTSC finally EOLs might be the earliest they'd be considering anything more drastic, but I wouldn't speculate whether it'd look like a good idea by then.
It may sound wild, and certainly possible time will prove me wrong, I'm not an oracle, but the ongoing failures in basic functions in Windows seems like they're removing significant investment in it as a reliable platform for general use going forward, and their recent introduction of things like the Xbox handheld running Windows makes me suspect their goal is to constrain where it's still used, and trim how much it costs to maintain that way.
It was "exactly what customers wanted". Microsoft Windows is just as successful....financially speaking.
Now, if I could just get teenagers to pay more money for a magic digital rune, besides extracting all that juicy marketing data from their phone app... Because more money = better corporation.
Here it's hard to understand Microsoft's surprise when almost everything Windows has done for the last ten years was despised by mostly everyone. I was thinking that decision makers knew they were making unpopular moves but did not care since there's no way Windows can lose market share. I assume he must be faking surprise, but I am not sure for what purpose since staying silent and going forward would have had less press. Well I guess bad publicity is still publicity.