The 3D mesh generator is really cool too: https://ai.meta.com/sam3d/ It's not perfect, but it seems to handle occlusion very well (e.g. a person in a chair can be separated into a person mesh and a chair mesh) and it's very fast.
I actually found the easiest way was to run it for free to see if it works for my use case of person deidentification https://chat.vlm.run/chat/63953adb-a89a-4c85-ae8f-2d501d30a4...