I did something similar, mostly 2D here:
https://www.nhatcher.com/three-body-periodic/
(Mine is just unfinished)
I did something similar, mostly 2D here:
https://www.nhatcher.com/three-body-periodic/
(Mine is just unfinished)
In the avobed shared you can go to the settings a pick an integrator. I did the integrators in wasm although I suspect js is just as fast.
Color me impressed! I love the ammount of settings you can play with. I still need to understand what happens whe yu add more bodies though.
The orbits are computed in real time, so yeah what you are seeing (modulo errors in my code is genuine)
There are some caveats though. Some orbits are periodic only in a rotating frame of reference.
EDIT: you can share the URL and I can see which orbits you are talking about
Like: https://www.nhatcher.com/three-body-periodic/?class=bhh_sate...