For the code quality it can really be as good or as bad ad as you desire. In this case it is what it is because I put zero effort into it.
I suck at writing software, like bad. I can't remember syntax at all. I couldn't write working code on a whiteboard if you asked me.
But I don't know how to solve problems very well, and I'm good at understanding what people want and don't want. I do understand logic and pseudocode.
The code LLMs write is good enough for 99% of the things I need it for, and I'm not writing code that will be used in some life determining situation, and I'd wager that most aren't either.
We could debate on if my code is usable/supportable long-term, by myself or others. However, I don't see how that debate would be any different if I wrote it myself (worse) or somebody else.
TLDR; in my opinion, the interesting question is less what happens at the top firms or to top engineers than what happens as the rest of the world gains access to engineering skills well above the previous floor at a reasonable price point.
> setTimeout(() => showSub("Ah, Earl Grey.", 2000), 1000);
> setTimeout(() => showSub("Finally some peace.", 2000), 3500);
> // Scene 2
> setTimeout(() => showSub("Armor Clanking", 2000), 7000);
> setTimeout(() => showSub("Heavy Breathing", 2000), 10000);
If we will lose our jobs to this dumb slop I'd rather be happy doing something else
I mean I crafted complete complex game prototype using Gemini 2.5 Pro with nearly zero coding. I done it in a week: with client-server architecture, robust networking, AI, acceptance test coverage, replays.
It just different way to build software. You just spend 30% of time on specification, 30% on testing and 30% on refactoring also using AI.
Actual slop generarion take like 10% of time and rest of the time you turn it into maintainable code.
Of course you can do it manually, but then it will take 5-10 times the time and you wont be as flexible in changing things because with AI you can do major refactoring in a day, but manually it could take weeks and kill the project.
PS: I might eventually post here about rapid game prototyping with LLM.
If you actually have some credibility feel free to reach me via Linkedin or non-anonymous email and I'd happily share my experience or the code.