I would also not blame Java for the worst of OO, all of that would have happened without it. There were so many OO culture languages pretending to that throne. Java got there first because of the aforementioned VM advantage, but the core concepts are things academia was offering and the industry wanted in non-Ada languages.
I would say Java also had a materially strong impact on the desire for server, database and client hardware agnosticism.
Some of this is positive reinforcement: Java demonstrates that it's better if you don't have to worry about what brand your server is, and JDBC arguably perfected ODBC.
Some of it is negative: a lot of the move to richer client experiences in the browser has to do with trying to remove client-side Java as a dependency, because it failed. It's not the only bridged dependency we removed, of course: Flash is equally important as a negative.
Really? Were there other major contenders that went as far as the public class MyApp { public static void main( nonsense?
i.e. C++ primitive types are defined to be objects but do not fit into a traditional object-oriented definition of “object”.
What I’m saying is that the discrepancy between primitives in C++ and Java is entirely one of definition. Java didn’t actually change this. Java just admitted that “objects” that don’t behave like objects aren’t.
What I’m saying is that in both C++ and Java, there are a set of primitive types that do not participate in the “object-orientedness”. C++ primitives do not have class definitions and cannot be the base of any class. This is very much like Java where primitives exist outside the object system.
If the C++ standard used the term “entities” instead of “objects” I don’t think this would even be a point of discussion.
The entire design of C++ is built around eliminating all distinctions between primitive "entities" and user-defined "entities" in a way that Java just isn't. It's true that you can't inherit from integers, but that's one of very few differences. User-defined "entities" don't (necessarily) have vtables, don't have to be heap-allocated, can overload operators, can prevent subclassing, don't necessarily inherit from a common base class, etc.
C++'s strange definition of "object" is a natural result of this pervasive design objective, but changing the terminology to "entity" wouldn't change it.
If the intent was to erase all distinction between built-in and user-defined entities then making the primitive types unable to participate in object hierarchies was a pretty big oversight.
But at this point I think we’re talking past each other. Yes, in Java objects are more distinct from primitives than in C++. But also yes, in C++ there is a special group of “objects” that are special and are notably distinct from the rest of the object system, very much like Java.
But we agree on the direction, and that direction is not "Java [did something] by deciding everything must be an object," but its opposite.
If the definition of object is something like “an instance of a class that has state, operations, and identity” then C++ primitives are fundamentally not objects. They have no identity and they are not defined by a class. If “participates in a class hierarchy” is part of the definition, then C++ is way less OO than Java.
I don’t quite understand what your definition is, but you seem to be arguing that user-defined entities are more like primitives in C++, so it’s more object-oriented. So maybe “consistency across types == object orientedness”? Except C++ isn’t really more consistent. Yes, you can create a user-defined type without a vtable, but this is really a statement that user defined types a far more flexible than primitives. But also if “consistency across types” is what makes a language OO then C seems to be more OO than C++.
In part this is because by default even C++ class instances don't have identity, or anyway they only have identity in the sense that ints do, that every (non-const) int has an address and mutable state. You have to define a destructor, a copy constructor, and an assignment operator to give identity to the instances of a class in C++.
With respect to "participates in a class hierarchy", that has not been part of the definition of OO since the Treaty of Orlando. But, in Java, all objects do participate in a class hierarchy, while no primitives do, while, in C++, you can also create class instances (or "class" "instances") that do not participate in a class hierarchy (without ever using inheritance, even implicitly). So, regardless of how OO or non-OO it may be, it's another distinction that Java draws between primitives and class instances ("objects" in Java) that C++ doesn't.
In C++, everything is an object as defined by the C++ spec, but a lot of things are not objects in an OO sense.
In Java, almost everything is an object in an OO sense, but some stuff is definitely not.
In any case, Alan Kay is constantly clear that object oriented programming is about messages, which you can do in C++ in a number of ways. (I'm not sure exactly what Alan Kay means here, but it appears to exclude function calls, but would allow QT signal/slots)
This is because, conceptually, the object has total freedom to handle the message it was sent however it sees fit. Even if it's never heard of the method name before.
Again, this is not something you should do, but you can.
You're sinking into the Turing Tarpit where everything is possible but nothing of interest is easy. By morning, you'll be programming in Brainfuck.
Nothing to do with the objects of OOP.
There are other cases though. E.g. in C++ you could always have function pointers which were not objects and functions which were not methods. In Java you had to use instances of anonymous classes in place of function pointers, and all of your functions had to be (possibly static) methods.
In the C++ sense, but they don't have classes and don't participate in inheritance. Whereas the early-Java equivalents do.
Perhaps you would prefer a multi-paradigm programming language?