> Based on what? Your arbitrary standards.
Based on a strongly and persistently imbalanced ratio of revenue to expenses, which indicates a form of market inefficiency.
https://en.wikipedia.org/wiki/Economic_rent#Monopoly_rent (the mentioned network effects are basically what drives Steam rents)
> I still don't understand what's wrong with 30% for everything Steam provides as a platform. It's perfectly acceptable. It's not making indie developers poorer.
Of course it makes them poorer if a big chunk of what you pay for their games goes to Valve.
> It helping to ensure Valve can focus on the things that matter to them and do things like invest
But they basically aren't doing that. If a company has an extreme revenue-to-expense ratio, it means they are hardly investing any of their revenue. They only have a few hundred employees while making around 6.5 billion per year.
> Every other digital storefront does far less and still takes 15-30%. Why is Valve the big boogey man
Well, Microsoft seems to do 12-15% in the Microsoft Store. And I fully agree Apple is significantly worse than Valve with iOS, because there is no way to circumvent the 30% fee in iOS; indeed, it wouldn't even be possible to offer a software like Steam on iOS. (But it should also be noted that Apple has a much lower revenue-per-employee ratio than Valve, indicating that they reinvest a lot more of their revenue.)