It was a native IDE but fully supported VS Code plugin system.
https://web.archive.org/web/20210627210456/https://v2.onivim...
It was a native IDE but fully supported VS Code plugin system.
https://web.archive.org/web/20210627210456/https://v2.onivim...
neovim does not give a libneovim, but exposes an rpc where you communicate with neovim running as another process, this I would have thought have more latency but apparently is fast enough , this is how the vscode plugin for neovim is able to provide a near complete vim experience. Other neovim guis like neovide use this too
Vim users would be annoyed by bizarre input lag of an electron application and perhaps by EULA. VS code users don't really care about Vim...
It isn't an Electron application*, that's why GP said native. The EULA part though was probably a block to adoption.
*It uses Revery, a, made by OniVim's devs, cross-platform GUI framework (similar to Flutter but build on Reason/OCaml).
The site doesn't stress the not-electron part enough, maybe that contributed to the failure.
I disagree. vim-navigation is imperative for a huge number of devs. It's an amazing, practical, beautiful model. I would've never tried emacs if Evil-mode wasn't so fantastic. And that yet another reason for why vscode never is appealing to me - every one and each vim extension for it has tons of glaring deficiencies.
I too can't take a seriously an editor which doesn't have Vim keybindigns at least in a very basic form.
> I too can't take a seriously an editor which doesn't have Vim keybindigns at least in a very basic form.
tbh, I can't take any experienced programmer seriously if they never even tried learning at least some basic vi-navigation commands. I'm like, "what? have they never used `sed`, `less`, `more` or never read man pages? have they never logged to a remote machine? why kind of a coder doesn't know any of this shit?" I mean I get it, it's not universally appealing to everyone, some prefer not to bother. But not knowing it at all? That's weird to me. And yes, I agree - If you're making an editor for coders (standalone, embedded, web or native), modal navigation must be possible.