It can be annoying to write "safe" code, but once it meets a certain standard I can be confident in multithreaded applications I write.
I would like to use rust to write android apps. I don't really like the whole android studio java thing.
It can be annoying to write "safe" code, but once it meets a certain standard I can be confident in multithreaded applications I write.
I would like to use rust to write android apps. I don't really like the whole android studio java thing.
I expect that Google is using neither of these for most of their own code, but rather their own build system (which I think is the same between the languages).
I absolutely agree if you aren't Google though.
If I were to go to another company I’d promote using either of the above.
Proprietary code uses the internal version of Bazel: https://bazel.build/
That is an understatement. I can't think of a build system that has spawned more attempts to find something better than CMake has.
There have been so many people trying to make their own C/C++ build system and/or package manager out of sheer spite for CMake that it's frankly hard to keep track.
In fairness to them and to CMake, it's not a simple problem to solve. To truly know CMake is to wish you didn't, that way someone else would have to maintain it.
At least it knows how to use ninja though.
But I’d take cargo over any of this stuff. Cargo means I don’t have to think about compiler flags at all.
For me the ideal syntax is C/Go, just to be clear what I like.
But I agree that the tooling that cargo introduced is a breath of fresh air in a world dominated by huge makefiles, libraries copied in the repository (I know, there is Conan, vcpkg etc)...
Rust has plenty of syntax coming straight from ML (okay, not straight, probably through OCaML)
Pattern matching, destructuring, expressions everywhere, etc are stuff that C/Go never even heard about.
But if I was working in C++ and had a choice of C++ or Rust, I’d go Rust based on this.
I mean, at that point pretty much every language would be a decent choice.
Until you stumble upon the countless footguns. At least they generally don’t lead to memory unsafety, just garbage data.
Data Race Patterns in Go
Go get this completely wrong! It use a tuple rather than an enum for potential errors. This means you can forget to check errors and just use the invalid (nil?) return value from the function.
On the other hand, rust uses the Either enum to force you to handle the error. Alternatively you can use the ? operator to pass it to the calling function, which is reflected in the enclosing function's type.
It's a product of functional programming, and for me I can't see how you would ever want to handle errors outside of the functional programming railway-oriented style. For me it's just superior.
The other big thing that makes it spiritually like Go is that you follow the same pattern of: allocate resource, immediately defer deallocation.
>great error handling
why people so confident being so wrong???
It's absolutely possible to compute wrong pointer offsets. It's absolutely possible to dereference nil. It's absolutely possible to bork ownership and have multiple thread trample a struct. It's absolutely possible to reinterpret memory the wrong way.
I do agree that UAF is not possible (in most cases) due to the GC. That array indexing out of bounds is not possible. But it is by no means "memory safe" to the level Rust is.
This is specifically the one place where go is not memory safe IMO.
> It's absolutely possible to compute wrong pointer offsets.
In Go? Without the `unsafe` package (at which point you are explicitly opting out)? How? There's no pointer offset in the first place.
> It's absolutely possible to dereference nil.
Yeah, but that's safe defined behavior in go equivalent to "unwrap"ing a None option in rust. It reliably crashes. It's not like C where it's undefined behavior and you might crash of you might just corrupt random memory or have the optimizer make your code do something even stranger.
It's (really the lack of non-nil types) is one of many reasons why go doesn't produce as reliable software as rust, but it's not a memory safety issue.
> It's absolutely possible to reinterpret memory the wrong way.
Again, without the unsafe package? How?
>> It's absolutely possible to reinterpret memory the wrong way. > Again, without the unsafe package? How?
Again my go is rusty, but I saw quite a bit of shenanigans in go with pointer casting from what's essentially a collection of void*. However perhaps those casts blow up at runtime? I'm too used to rust where it's explicit where it'll blow up.
>> It's absolutely possible to dereference nil. > Yeah, but that's safe defined behavior in go equivalent to "unwrap"ing a None option in rust. It reliably crashes. It's not like C where it's undefined behavior and you might crash of you might just corrupt random memory or have the optimizer make your code do something even stranger.
Agreed. I conflated "safety" and "robustness" here. The existence of nil is a thorn in the language.
Thanks for the corrections!
I’m sorry if this comes across as dismissive, but I find it hard to take people seriously with complaints about syntax like this. Learning new syntax is really easy. Like, if you’re familiar with C & Go, you could probably learn all the syntax of rust in under an hour. The only surprising part of rust’s syntax is all the weird variants of match expressions.
Rust has some surprising semantics. Like how lifetimes work (and when you need to specify them explicitly). That stuff is legitimately difficult. But learning that if statements don’t need parenthesis is like - seriously whatever dude. If you want to spend your career never learning new stuff, software isn’t for you.
I picked up objective C about 15 years ago. The only thing most of my friends knew about it was that it had “that weird syntax”. It took no time at all to adjust. It’s just not that hard to type [] characters.
If you ever have to deal with lifetimes, then the verbosity goes up pretty significantly. And, dealing with pointers ultimately introduces multiple layers of concepts that you don't necessarily run into with C++/Go/Java.
Yet, with the type inference by default, rust can often feel shockingly terse. Doing collection manipulation is just as terse as any language you could imagine.
I think that's probably where complaints about syntax comes in.
C++ hides a lot of that complexity with move semantics, shorthands, autocoersion, and by making lifetime issues runtime problems. Languages like Go/Java/Python simply push everything onto the heap and try to avoid exposing low level memory semantics.
It's easy for me to see why someone wouldn't like rust. I think it's fine, but I'm also brain broken from perl and php.
I find rust generally more terse than both C and - especially Go, to which rust was compared upthread. Writing out lifetimes explicitly can be confusing. But I don't think it adds that much syntactic noise. Maybe 1/20 functions in my code have explicit lifetimes. That will confuse beginners, but I don't think its too bad once you're used to them.
> And, dealing with pointers ultimately introduces multiple layers of concepts that you don't necessarily run into with C++/Go/Java.
This is my #1 complaint about rust's syntax. If you ever need to interact with raw pointers within unsafe blocks, I feel like the language really fights you. It seems so strange, too - since unsafe blocks are exactly the place where it matters the most that my code is easy to read. Improving the syntax around pointers (for example by adding C's -> operator) would make unsafe blocks clearer.
Distributing Rust software is the pain that it is mostly because of how Cargo works. It’s pretty much impossible to sanely distribute something that isn’t a headache for downstream to consume.
I’ve found it a joy to use compared to CMake and friends. How does it make it harder to consume something downstream? Seems easy enough to me - just share the source crate.
Are you trying to distribute pre compiled code or something like that? I can see how that would be harder - cargo doesn’t really support that use case.
How would you improve cargo?
That’s a nice concrete example of something that sounds simple but is a nightmare.
Let’s be clear: the goal is to distribute a tarball which the receiver can build. Crates won’t be packaged in the target host (that’s part of Rust’s design), so we don’t have any choice but to include them too.
But there’s no simple way of gathering all of these. “cargo vendor” fetches all transitive dependencies for all platforms. So if any dependency supports windows, you end up with 400MB(!) of windows-only dependencies, even if your project doesn’t target windows. This makes “cargo target” useless.
There’s “cargo-vendor-filtered”, a huge hack around this bug, but it’s also broke in subtle ways.
In the end, if you want to distribute a tarball which a downstream can build, you can’t. Cargo works online only.
Like I said: cargo is too opaque. There’s no command to generate a list of files that it would download for a build. There’s no command to fetch all “real” dependencies. It too opaque an monolithic, doing everything in one indivisible way. This is a great experience for the developer, but awful for anyone else.
Thanks for clearing that up. What problem does that solve? I've never tried to do that, but I can see how it would be a pain in the neck.
I wonder how hard that would be to fix. It doesn't sound like a difficult feature to implement in cargo. I wonder how amenable the cargo devs would be to adding something like that?
"Absolutely awful" strikes me as wild hyperbole -- you also meant it this way as well, right? What toolchains are not absolutely awful in your mind?
Cargo isn't perfect by any stretch of the imagination -- there are a few common complaints that people have and a bunch of sharp edges (most of which have a github issue that has been open for years), but... "absolutely awful" has to be hyperbole.
But that's just not how Rust works: it's trying to fit a square peg in a round hole, and it isn't Cargo's fault that you have trouble with it.
Cargo is a blessing for any source-available project. All bundled up, a `cargo build` away. Because don't you dare say CMake or autotools are better, that's just the stockholm syndrome kicking in because you're familiar with it.
Seriously, how a CMakeLists.txt can even be compared to a Cargo.toml file? One is imperative full of arcane conditions everywhere filled with boilerplate, while Cargo.toml is a declarative manifest of the package?
Though there is one very sore point when distributing software, and that is for distribution package maintainers, because the whole ecosystem has been built around the C model and dynamic linking. That is not even the fault of cargo, since Rust's ABI is not stable thus dynamic linking would not work most of the time. Another thorn is generic stuff, which needs to be monomorphized, and as such don't work with dynamic linking (without Box<dyn>); C++ actually has the same issue and is why there are so many "header only" libraries for it.