In the first case they can just refuse to let you use your copy when you ask for permission.
In the first case they can just refuse to let you use your copy when you ask for permission.
If the game didn't have DRM enabled, no check is made. Copy the game folder elsewhere, without steam install and it should launch.
Devs can enable the DRM afterward, but your copy won't be locked.
But even then, if valve goes bad guy, the DRM is simple enough to be broken, and there is no double check or something preventing you from playing (unlike Denuvo which encrypts the game and has multiple separate checks for the DRM).
So if one day Steam (more broadly, Valve) says "nope" you're locked out of your game, correct?
With Valve, I'm more concerned of not being able to download the games if they go under, than the DRM on the games I have. Over time, the Steam DRM has also been more permissive than before, as I can now play my "family's" games and they can play mine.
https://www.gog.com/forum/general/how_to_run_steam_games_off...