I vetoed Minecraft and replaced it with MineTest because Minecraft has the hypixel community, which is essentially an MMO that's built inside of the world of Minecraft and dominates the Minecraft playerbase. I was worried that my 11-year-old would be too young to deal with a massively multiplayer game like that, so I prohibited Minecraft for him. The original joy of Minecraft when I first bought it off of Notch's site in 2009 was that you could build things and exercise creativity. I found that in the MMO versions of Minecraft, this is less of a focus. So instead I host a docker container with a minetest instance that we can all build in together.
I also vetoed Roblox because I feel that the entire economy in that game is going to be a net negative, particularly the aspect where kids beg their parents to use real money to buy them Robux.
But to your point, the list of things I veto is pretty small: I'm socially very liberal, and so the main thing I'm trying to filter for is games that are exploitative of their playerbase in some way. In the case of Battlefield and Fortnite, since I used those examples earlier, these are both games that my kids have independently decided they are not interested in; I think some folks read my original comment that I had removed Battlefield and Fortnite from my household. But if you look at my phrasing, I used the passive voice because it was basically a group decision to never really pick them up. I'm using weasel language because they sometimes go over their neighbor's house and have experience with those games, so I don't want to make it out like they've never played them at all.