Again to be maybe overly blunt, it's rather strange to call my comment mean-spirited and then simply repeat the exact argument I called out as being wishy-washy.
The crux of what you're saying seems to be
> You copy everything between threads, or try to adapt every structure that needs to be threaded with Sync, Send, Arc etc. Not very efficient use of ones time.
You have not actually articulated any real problem with "Sync, Send, Arc, etc" beyond what just sounds like "but I don't wanna". Even leaving aside Sync and Send, which are constructs fairly unique to Rust, the fact that your other example of a construct you have to "try to adapt" your multithreaded code to use is Arc - quite literally the equivalent of std::shared_ptr - on its own casts heavy doubt on the seriousness of your complaint. Like, "oh no! I have to use an atomic reference counted smart pointer in my multithreaded program" is quite simply unserious as a complaint about a programming language.
How exactly you think pointers should be shared between threads, then? Just passing raw pointers around, and taking responsibility any use-after-free bugs that arise because you know what you're doing and definitely aren't going to write one? Well guess what, you can do that in Rust, too (and I have done that in a few non-trivial projects), but you have to mark that obviously unsafe operation with `unsafe`. For some reason, this six-letter keyword is apparently enough to get people who allegedly know what they're doing to break out in hives, and I just do not understand it.
And coming back to Send and Sync, if you understand what those traits are (versus just seeing them as something to slap on code to make the compiler stop screaming), then I'm sure you know that they are automatically derived traits. If you are having to explicitly implement them, it is because something in your structure is dubiously thread-safe - for instance, a raw pointer or a type that has been marked as thread-local. If you are that confident that you are handling whatever it is in a thread-safe manner, then what exactly is the big adaptation in the one-line implementation (each) of Send and Sync?
If anything, this whole "I have to write new, explicit syntax expressing my intentions and this is The Worst and the same thing as not being to do anything at all" business just reminds me of dynamic typing diehards' complaints about static typing; just replace "using Sync, Send, Arc, etc" with "writing out type annotations". They also complain about compilers rejecting "non-trivial but correct programs" for the minor sin of not being properly annotated.
> These libraries usually contain giant blobs of unsafe Rust, which isn't exactly a win for the language.
You simply cannot put up this cowboy coder "I don't want to be nannied" argument and then start calling for a nanny because the keyword for "I have information that the compiler doesn't, so I'm taking the reins here" is `unsafe`. It is profoundly unserious.
Same thing with this supposed overwhelming complexity of writing regular/safe multithreaded Rust, it really just sounds like wanting the language to pretend that multithreaded execution isn't complex and just handle everything about it for you as you write code as if it is single-threaded and have it just work, without having to think about the semantics. If you don't want to be nannied in that manner, then I don't understand how one can be so dissatisfied with that the language actually does (i.e. provides "certified safe - terms and conditions apply" constructs to express semantics the user is supposed to understand) that they resort to just copying everything instead and genuinely hold the opinion that the language is no different from JavaScript in that regard (a language that notoriously doesn't even have actual threads). And the comparison is plain dishonest no matter how you spin it.