First of all, Rust's 'fearless concurrency' largely boils down to 'no concurrency' - Rust has about as much concurrency as Javascript - you can copy objects between threads, but not share memory beyond that, with certain libraries allowing some escape hatches in Rust's case.
Additionally the case for aliasing control leading to better and safer code that's easier to reason about just isn't really true in practice - it's so rare that, for example your function can accidentally can alias memory in strictly typed languages - and when it does it's kind of intentional. The concern pretty much only manifests in memcpy, as the ugly hack of 'strict aliasing' - assuming 2 pointers of incompatible types pointing to different bits of memory - works very well in practice.
It even helps with situations people complain about in Rust, like when object A and B (both mutably borrowed) take a reference to a some common service object (which is super common) - but that sort of code simply doesn't compile in Rust.
All in all, I don't dislike Rust as it is but the project's tendency to do activism trying to bully its technical skeptics into submission (which is unfortunately what all activism really is - when you lost the argument, try to louder than the other guy and paint him as reprehensible) - they focused on fixing the technical issues. There has been research into ownership schemes, some exist that are less restrictive than Rust's while offering the same safety guarantees.
In my personal opinion Rust is not done on the conceptual level - by 'done' I mean Rust serving its purpose as the language it claims to be. Maybe there will be Rust 2.0 which will overhaul the ownership system completely or maybe there'll be another language that will do what Rust does but better.
Edit: I wish I could claim I'm some sort of tin-foil conspiracy theorist, but I'm commenting under an article written by one of the key people behind Rust, and it reeks of this attitude.