I'm having some trouble parsing this sentence. Does he mean that "player has fun if their predictions lead to progress"?
I'm having some trouble parsing this sentence. Does he mean that "player has fun if their predictions lead to progress"?
Fun, among other things = remaining in the tight channel of flow, where your skills get challenged without ever reaching a point of frustration. Too little challenge = boredom.
Skills improve as they get challenged, i.e. when our prediction and pattern matching system receive enough feedback to improve upon our previous actions to get a more optimal outcome.
So, fun is (among other things) getting better at doing something, and as we get better, what was once a challenge turns easier, so a fun game needs to have a well-tuned difficulty progression to keep in pace with your improving skills.
For intelligence for example you could have a PID controller where there is automatic tuning which would fit the definition of learning and application. But I don't think we'd call it intelligent outside of marketing copy.
I do like that meta observation though that not only do people get better at prediction through learning they can also get better at the rate at which they improve their predictions.
You seem to be assuming I have a reductive definition of game, when the definition given in the article is basically "anything people choose to play." See https://www.raphkoster.com/2013/04/16/playing-with-game/ which is linked in there.
I strongly disagree with lumping "intelligence" into the question though, so I am with you on that.