I've never once seen an experienced user equal or gain efficiency when switching. It's always a loss even after months of acclimation.
The management needs to pick the right concept though, not the one with pretty and playful screenshots, but the one that focuses on the right KPIs (the 20 most common user flows need to take less than x seconds for an average user).
When I was in college (many years ago) the company I worked for used a TUI for its inventory/back office systems (terminal emulator talking to an AS/400) and once you understood the hierarchical structure and how it worked you could fly through that system because it was all keyboard nav.
Few GUI's have ever been that fast for me even the ones that go out of their way to make everything accessible via the GUI bindable.
They shouldn't start from a few pretty figma sketches and then try to make them more usable. They should start from user flows, solve how the users can do certain things with maximum productivity, easy navigation, showing the right data together on the same screen, and so on. Only in the end make it pretty.
It may be pretty but it makes me puke.
The "modern UX design" is based on layers upon layers of abstraction and "cheap" interfaces. Which one is the button ? Where is the scrollbar ?
I've literally done the before and after on this a handful of times and it's always worse off. Management will never do that, it's always design by committee, the KPIs won't be defined or will never really have teeth, it will turn into someone's vanity project, they won't even pay someone to optimize the code - quite the opposite, they'll choose to build it on something like Salesforce or some other very non-performant enterprise-y platform, etc, etc. All the TUI get these performance gains out of the box without much additional effort. The constraints of the UI are it's strength as it prevents people from adding all this bloat in the first place. When you leave it up to people, especially business users or UX folks, it will get spoiled. It's almost a law.
This is not true. Smart companies do it exactly that way. It saves them a lot of money.
Do you have concrete examples in mind that we can review?
Sending http response, waiting for reply. Http 200 ok
and so on and so forth. Web sucks. Of course, you can have something like Jira, bur still sucks.
Yeah, I guess I could say that before I tried rebinding ctrl-w and some of the Fx keys (like F12).
While using very common web development stacks a lot of developers know how to deal with.
I think the fancy new terminals also allow you to change the font.
Look at the era of teletext. Not exactly multiple typefaces, but you could express wide, compressed, italic, bold and all colors.
It’s perfectly possible to handle large amounts of data by copy and paste on a web browser, you just have to actually support it.
I'm gonna go tell the building manager that people would like our app better and we can save on platform costs by hiring one Unity developer.
But your snarky reply is probably also wrong anyway, since I would be surprised if there is no business software made using game engines. Tesla is known to have used (but not anymore?) Godot for making GUIs for their in-car displays for instance. I have bought applications (not games) made using both Godot and Unity. Not saying it would be a great idea, in general, to use those engines for business applications, but people are not known for always using the best possible tools, are they, and it certainly would work in theory?
Not very familiar with Unity, but Godot has very nice GUI widgets. Same style of WYSIWYG editor like old Visual Basic or Delphi really. You drag widgets to place them on the screen, set properties, add scripts to react to different events. The entire Godot IDE itself, a very non-trivial application, is implemented using Godot's own GUI framework.
https://docs.godotengine.org/en/stable/tutorials/ui/index.ht...
Most GUI's make you wait for the form to appear before you can type into it. That totally destroys the flow of operators.
There are GUI's that are properly designed to be keyboard driven and to allow type-ahead. Those can be truly best-of-both-worlds. Too bad they're so rare.
When IT was trying to sell everyone on WIMP GUI, the standard was WordPerfect. There, you had to memorize the functions of the F1-F12 keys, as well as their shifted (or Control) behavior. The only sure thing was that F1 was HELP.
We were looking for something better--but having no keyboard was the opposite extreme.