How a random bug in Deep Blue may ultimately have led to Kasparov's defeat
washingtonpost.com
washingtonpost.com
Kasparov had concluded that the counterintuitive play must
be a sign of superior intelligence. He had never considered
that it was simply a bug.
Does anyone know the source for that? Game 2 was definitely pivotal, but I couldn't find any reference to indicate that he gave up because of the random move in Game 1.Regarding Game 2, from http://www.washingtonpost.com/wp-srv/tech/analysis/kasparov/...
In that game, Deep Blue made a series of brilliant moves
but then failed to anticipate one Kasparov could have made
-- but didn't -- to force a tie. Kasparov, who didn't
notice the possible move until it was pointed out to him
after the game, said: "I still don't understand how the
machine couldn't see that."Kasparov suspected user intervention. Unfortunately the event was sponsored by IBM, so ther was potential for a conflict of interest.
He requested to see the source code and the game logs which was denied by IBM. IBM also disassembled the computer immediately after the match to re-purpose the computer for protein folding.
I think this book is rewriting history. Kasparov was devastated.
In a complicated midgame, Kasparov moved a pawn to a square under attack. He intended to sacrifice it for positional gain, opening up his attack lines and compromising the opponent's defensive structure. Kasparov expected that a computational chess engine would seize the calculable material gain and not see the deeper positional subtleties. (Deep Blue 'only' searched ahead about 10 to 15 moves, not nearly as deep as today's computers.) Deep Blue did in fact decline the pawn sacrifice, causing Kasparov to accuse IBM of intervention, that only a human grandmaster would see the response.
This Wikipedia article mentions Kasparov setting a trap that the computer did not fall for, but it doesn't mention the details. http://en.wikipedia.org/wiki/Game_Over:_Kasparov_and_the_Mac...
It happened in game 2 of the 1997 match, the moves of which are recorded here. I haven't got the time at the moment to find the position in the game but perhaps someone can. http://en.wikipedia.org/wiki/Deep_Blue_versus_Garry_Kasparov
When K requested it, he was put off. This went on, and I tracked it closely at the time, waiting for IBM to give it up. They kept saying they would, but never did to my knowledge.
Kasparov was concerned that IBM could encounter a bug, or simply a losing situation, and would have the chance to intervene with Deep Blue's calculations without anyone knowing. Deep Blue made more than one move that made Kasparov suspicious during the match. (Years later, humans interacting with computers was shown to produce much stronger results than just computers alone, even when the computers were much stronger at chess than the humans assisting them.)
Many Grandmasters have pointed out that at top-level matches, particularly world championships, psychology is the MOST important factor in deciding the outcome. This makes IBM's behavior all the worse, regardless of their reason.
(My friend Mike Valvo, now passed away, was the arbiter at the match http://www.computerhistory.org/chess/full_record.php?iid=stl... When I first met Mike, I said "There's something I always wanted to say to you!" He said "What's that?" and I said "e4" to which he responded "c5" and we proceeded to play a few moves of a Sicilian. Mike was one of a few people who had played and beaten Bobby Fischer in casual play.)
This suggests rather strongly that the author of the book interviewed Campbell, rather than relying on some secondary source. Campbell, of course, may be speculating, but this seems like pretty direct attribution. The only more direct source would be Kasparov himself.
Sitting in front of the computer Garry started trying out other lines, beginning with 44...Rf5+. Then he turned to me (his "computer expert") and said: "How could Deep Blue play 44...Rd1 and lose immediately? 44...Rf5+ also loses, but it puts up much more resistance. How can a computer commit suicide like that?" I had no immediate answer, it did indeed look very strange. Garry continued to potter around with Fritz, and suddenly he found the solution himself.
The conclusion is that it was not a bug: "It probably saw mates in 20 and more", said Garry.
Now I'm wondering, which happened first -- that TV show episode, or the Kasparov game?
There's a quote from probably Doyle Brunson or Amarillo Slim along the lines of "It's like trying to show a dog a magic trick"
1. For $19.54 you get this: http://www.amazon.com/The-Signal-Noise-Predictions-ebook/dp/... (The Penguin Press)
2. And for $13.79, you get this: http://www.amazon.com/The-Signal-Noise-Prediction-ebook/dp/B... (Allen Lane)
I have no idea if there is any difference in the editions besides the price. Page numbers differs but that means nothing
EDIT: grammar.
EDIT: Using UK amazon I get this (http://www.amazon.co.uk/The-Signal-Noise-Prediction-ebook/dp...) which shows £14.99 for me.
This is what pisses me off about ebooks. I understand that they can't be dirt cheap because you still need editors and proofreaders and setters and authors, and all those people need paying, but $15 = £9. (£15 = $24).
Amazon UK charges a 20% sales tax (VAT) for UK ebooks. (I have no idea if Amazon actually pay their tax or if they're the type of company using vigorous avoidance schemes.)
My understanding is that for eBooks and other digital downloads, they do. They get around VAT for DVDs and similar items by subbing out to companies on the Channel Islands, which are not in the EU VAT zone, and shipments below a certain value are not subject to import VAT. This is why if you buy 10 DVDs on Amazon, you get 10 distinct shipments and invoices (and your bank might block your credit card because of 10 separate transactions happening simultaneously… I speak from experience).
As far as I know, it would be highly illegal for them to charge VAT and not actually pass it on to HMRC.
I wonder what would happen if you interjected very occasional random moves on purpose to extremely advanced chess AI. How often would it make a top player second guess themselves?
I think this says quite a bit about chess as a game.
That a top player can't recognize a bad move near the final stage of the game.
In contrast, the game of Go is rich with examples where one player makes a bad move and the opponent takes advantage of it; and I'm talking about top players; not amateurs.
Following the opponent and/or always responding to his moves is considered a typical sign of a weak player. One of the things you learn as you get better is to never assume that the last move of your opponent is necessarily a good move.
Imagining that your opponent has a threat you haven't yet figured out is one of the bad habits that weak players must get rid of before they can become stronger.
In this case though Kasparov was trying to defeat Deep Blue with an anti-computer style, he had a particular model in mind for how the computer would play and when it didnt, he thought it meant that the computer was more far-sighted than it actually was.
I'm not talking about obviously bad moves.
I'm not trying to imply that Kasparov is a bad player either.
But why did he conclude the computer has seen a very complicated sequence that Kasparov himself can't even begin to see?
It's because of the nature of the game.
Remember, we're talking about a completely random move here ..
Please be more clear with what you're saying.
Now, it might about the game if complete randomness is a valid strategy in Go.
The reason is rather obvious, IMO. Kasparov assumed, with good reason, that a computer is not likely to make tactical mistake. Especially in an end game the computer can see x moves deep perfectly. Computers historically are far weaker strategically -- doing things like creating good pawn structures.
So when Kasparov saw a move that appeared to be a tactical flaw his first belief wasn't, "Oh, must be a bug in the program, that was a random move." He thought, "There's an attack vector here I'm not familiar with."
It would be like sitting with John Carmack in a coding session and suddenly he deletes a function that seems like it would be useful to you. Your first thought would be, "Oh, John must have realized this function isn't useful. He's smarter than me. I just don't know the whole story." You likely won't think, "Must be a bug in John's brain that on occassion he will randomly delete a function."
This somewhat flawed system, supplies our rational system with said bad input. In other words, garbage in, garbage out. This would have happened regardless of game, as long as one opponent is human and under some pressure, he would make a faulty guess and make the same mistake. This happens in a variety of games, from Chess to Starcraft to Street Fighter. As long as game has some pattern matching, it will be affected. So I'm pretty sure it applies to Go as well.
When you move up the ladder in a game, you start understanding how opponent mind functions and you make certain optimizations. You don't want to mentally exert yourself in all matches so you pick up a routine, that doesn't task the brain much and use it to weed out the lesser opponents. From time to time someone will use a totally different pattern which is when you mentally turn yourself on and start analyzing their moves, to figure out their next move. The presumptions your mind makes can often be exploited by a totally new/random enemy which screws up your evaluation model. This explains why people new to game have that "begginer's luck" effect. They can't value moves right, so they use a completely foreign way to play. For example in Street Fighter you expect your opponent to attack you with his far range fireball, which are that character's best weapon, so your prepare to block, but instead the newbie mashes button and starts throwing you around like a ragdoll. Of course good players will spot the newbie and change their play accordingly, however it might take some time for that.
http://www.sirlin.net/ptw-book/the-invincible-and-the-beast....
http://www.sirlin.net/articles/yomi-layer-3-knowing-the-mind...
Yes but you must put this in context: we're talking about a professional here.
For example, a lot of people don't succeed at diet and exercise: they somehow give up or lose motivation. You can find all sorts of biological roots that explain this behavior, but it's not appropriate to apply this same reasoning to a top professional athlete.
In "Go", assuming that your opponent can see something that you can't see is one of the bad habits that gets beaten out of you as you become stronger (and if it doesn't, you'll continue to be a weak player).
It seems that this doesn't happen for chess players.
What you talk about in Go is probably more in line with dispelling the "Fear aura" that happens on higher level.
and that is how we humans come undone: we worry too much.