This article is less about assembly programming and more a tour de force on retro game development for the Atari ST. The author talks about using inline assembler to optimize gfx and game rendering inner loops. Oh and the author ported Doom to the Atari ST.
Some people are drawn to assembly and that’s great. Me personally, after a course in undergrad studying MIPS assembly, I learned to appreciate what all the compiler does for us and moved on!