async rust continues to strike me as half-baked and too complex, if you’re developing an application (as opposed to some high performance utility like e.g. a data plane component) just use threads, they’re plenty cheap and not even half as messy.
Look at .NET, it took almost a decade to sort out async/await across all platform and language layers, and even today there are a few gotchas.
https://github.com/gerardo-lijs/Asynchronous-Programming
Rust still has a similar path to trail, with async traits, better Pin ergonomics, async lambdas, async loops,..... (yes I know some of them have been dealt with).