That said it's worth listening when he chimes in about C/C++ or optimisation as he has earned his respect when it comes to these fields.
Will he crack AGI? Probably not. He didn't crack rockets either. Doesn't make him any less awesome, just makes him human.
His AGI work was entirely his own? As in he literally stepped down from a high level corporate role where he was responsible for Oculus (3D games/applications) to do this in his own time. Similar to his work on Armadillo Aerospace.
Quake, which was a good game, but arguably a better engine that lead to things like Half-Life 1?
Other games?
Shared the code to Doom and Quake?
I guess you dont understand how big of a game Doom was. The first episode holds suprisngly well up to this day, even after hundreds of doom-clones as they used to call FPS games.
(Regarding this specific tweet, this seems to be him visiting his occasional theme of how to write C++ in a way that will help rather than hinder the creation of finishable software products. He's qualified to comment.)