I'm deliberately not differentiating between the language, the tool-chain, the libraries and the community. They are all closely connected, and in the end you're always buying into the bundle.
2. I would argue that the ubiquity of needing stack traces in Python is the main problem. Why are errors propagating down so deep? In Rust I know I'm in trouble when I am looking at the stack trace. The language forces you to handle your errors, and while that can feel limiting, it makes writing correct and maintainable code much more likely. Python lets you be super optimistic about the assumptions of your context and data - which is fine for prototyping, but terrible for production.
3. I agree that this isn't directly a language design issue, but there's a reason I feel the pain in Python and not in Rust or Java. Dynamic typing means you don't know what side effects a library might have until runtime. But fundamentally it is a skill issue. When I deploy the code of Java, Go or Rust people, they generally know I/O is important, and spent the necessary time thinking about it. JS, Python or Ruby devs don't.
4. The issue is that Python's integer handling sets an expectation that numbers "just work," and then that expectation breaks at the FFI boundary. And once you're of the trodden path, things get really hard. The cognitive load of tracking which numeric type you're in at any moments sucks. I completely agree that this was a skill issue on my part, but I am quite sure that I would not have had that problem if it was in a properly type-set, compiled language.