It’s really unclear what it means to support old games but not old apps in general.
I would think the set of APIs used by the set of all existing Intel Mac games probably comes close to everything. Certainly nearly all of AppKit, OpenGL, and Metal 1 and 2, but also media stuff (audio, video), networking stuff, input stuff (IOHID etc).
So then why say only games when the minimum to support the games probably covers a lot of non games too?
I wonder if their plan is to artificially limit who can use the Intel slices of the system frameworks? Like hardcode a list of blessed and tested games? Or (horror) maybe their plan is to only support Rosetta for games that use Win32 — so they’re actually going to be closing the door on old native Mac games and only supporting Wine / Game Porting Toolkit?