I like to look inside game files and a .zip archive of 1GB unpacking to ~10GB game made me suspicious.
I like to look inside game files and a .zip archive of 1GB unpacking to ~10GB game made me suspicious.
So it'd be surprising to me if a developer chose to use uncompressed/lightly compressed assets, and compressing them caused performance to increase; because you're intentionally choosing the tradeoff in the opposite direction the developer did
Of course, there are game developers that are less technical and may not have knowingly made that tradeoff in which case all bets are off, but the games made by those developers tend not to be the kind that require beefy machines to run at 60fps+
That’s not a problem with SSDs and most machines have more cores or even dedicated hardware decoders. Of course it’s also more worthwhile to compress since SSD storage is comparatively more expensive.
The office we worked in had really fast internet, but I was fixing things for the users.