I doubt such a thing has ever happened in the history of consumer-facing computing.
Linux users do it all the time with WINE/Proton. :-)
Before you complain about the term 'major OEM operating system'; Ubuntu is shipped on major OEMs and listed in the supported requirements of many pieces of hardware and software.
> I doubt such a thing has ever happened in the history of consumer-facing computing.
Comments like this show how low standards have fallen. Mac OS X releases have short support lengths. The hardware is locked down-you need a massive RE effort just to get Linux to work. The last few gens of x86 Mac hardware did not have as much, but it was still locked down. M3 or M4 still do not have a working installer. None of this is funded by Apple to get it working on Linux or to get Windows ARM working on it as far as I know.
In comparison, my brother in-law found an old 32bit laptop that had Windows 7. It forced itself without his approval to update to Windows 10. It had support for 10 years from Microsoft with just 10. 7 pushed that 10 to... hmm... 13+ years of support?
And there’s a near 100% chance you’ll have to recompile/download pre-re-compiled binaries if moving to a completely different architecture. Same here.
In "Not the same here”, "here" is people moving to M1. So no they very much didn't, that was the whole point of rosetta 2.
> I doubt such a thing has ever happened in the history of consumer-facing computing.
Come on. I've done that and still do: I use an ancient version of Adobe Acrobat that I got with a student discount more than 10 years ago to scan documents and manipulate PDFs. I'd probably switch to an open source app, if one were feature comparable, but I'm busy and honestly don't have the time to wade through it all (and I've got a working solution).
Adobe software is ridiculously overpriced, and I'm sure many, many people have done the same when they had perpetual-use licenses.
A few years ago, I installed Windows 10 on a cheap laptop from 2004—the laptop was running Windows XP, had 1GB of memory, a 32-bit-only processor, and a 150GB hard drive. The computer didn't support USB boot, but once I got the installer running, it never complained that the hardware was unsupported.
To be fair, the computer ran horrendously slow, but nothing ever crashed on me, and I actually think that it ran a little bit faster with Windows 10 than with Windows XP. And I used this as my daily driver for about 4 months, so this wasn't just based off of a brief impression.
If you were instead asking for hardware documentation, or open-sourcing of Rosetta once sunset, then we're on the same team.
Open-sourcing is one solution, but knowing Apple it's not a likely one. Their "we know best" mindset is why I quit dailying Macs entirely - it's not sustainable outside the mobile dev business. A computer that supports 32-bit binaries, OpenGL or x86 translation when you bought it should be able to retain that capability into the future. Anything less is planned obselecense, even if you want to argue there's a silver lining to introducing new tech. New tech should be competitive on-merits, not because it's competitor was forcibly mutilated.
Apple has done this exact same thing for every architecture change and every API they sunset, but you gave them your money anyways. Their history with discontinuing software support and telling users to harang third-party devs isn't exactly a secret.
If you're a Mac user, you expect this sort of thing. If running neglected software is critical to you, you run Windows or you keep your old Macs around.
A lot of software is for x64 only.
If Rosetta2 goes away, Parallels support for x64 binaries in VMs likely goes away too. Parallels is not neglected software. The x64 software you'd want to run on Parallels are not neglected software.
This is a short-sighted move. It's also completely unprecedented; Apple has dropped support for previous architectures and runtimes before, but never when the architecture or runtime was the de facto standard.
https://docs.parallels.com/parallels-desktop-developers-guid...
Rosetta 2 never supported emulating a full VM, only individual applications.
https://www.parallels.com/blogs/parallels-desktop-20-2-0/
Nevertheless, running x64 software including Docker containers on aarch64 VMs does use Rosetta. There's still a significant valid use case that has nothing to do with neglected software.
Edited my post above. Thanks for the correction.
FWIW, Windows running on a 64-bit host no longer runs 16-bit binaries.
E.g. i have half of macos games in my steam library as a 32-bit mac binaries. I don't know a way to launch them at any reasonable speed. Best way to do it is to ditch macos version altogether and emulate win32 version of the game (witch will run at reasonable speed via wine forks). Somehow Win32 api is THE most stable ABI layer for linux & mac
To be fair, it's the emulation of x86-32 with the new ARM64 architecture that causes the speed problems. That transition is also why MacBooks are the best portables, in terms of efficiency, that you can buy right now.
All ARM chips have crippled x86-32 performance, because they're not x86-32 chips. You'll find the same (generally worse) performance issues trying to run ARM64 code with x86-64.
Which isn't an issue since Windows 95 was not a 16-bit OS, that was MS-DOS. For 16-bit DOS apps there's virtualization things like DOSbox or even HW emulators.