Did Blowing Into The NES Cartridge Really Work?
mentalfloss.com
mentalfloss.com
Blowing on the cart sometimes worked, if there was errant dust or fluff in the way. But in the long run the salty moist air would cause a corrosive layer of gunk on the contacts. Normal procedure was to open each cart and clean them with a good eraser then an alcohol wash.
The bigger problem was bad design in the original NES. The cart plugged into a component that looked like a harmonica and then pressed downwards, levering against a pretty heavy spring. This perpendicular stress caused the contacts to break, first causing contact flakiness, then failure. The SuperNES and GameBoy fixed this problem with a vertical insertion that carried over into the N64 and others.
I'm really asking a mechanical question. Basically, if you're going to build an insert-and-press-down device, it would make sense to have a mechanical system to handle all of that separately from the electrical contacts. Basically, you'd have the cartridge slide into some kind of device which captures it and has the springs and latches to make the system work as desired. Within that device, you'd also have the electrical contacts with the cartridge, but set up so that the fragile electrical contacts don't actually transmit the spring's force, which goes through the outer frame instead. You made it sound like the force got transmitted directly through the electrical contacts without any separate spring-loaded device, which seems like a pretty obvious failure point.
How do you know it was the blowing, and not the act of removing and reseating the cart? That's rather the point of the article.
[1] Actually, history of game consoles in Russia in early 1990s is quite curious. Nintendo themselves weren't interested in our market, so Russian-Chinese manufacturers promoted their clone quite freely. I believe it was even better than original famicom, since original controllers were detachable and easily replaced and also it came with a lightgun. Cartridges were cheap and abundant, about $2-4 each. Also there was a lot of 10-in-1 (100-in-1 even) catridges. After SEGA released their mega drive 2 console in Russia, dendy business started to decline. Look at this pic: http://upload.wikimedia.org/wikipedia/commons/6/67/Dendy%27s... Ridiculous bottom-left cartridge with the picture of Morpheus from the Matrix and hilariously named FBI was clearly released in 1999 or later. Anyways, all our favorites were the same with the rest of the world: mario, contra, battle city (this one was a real hit! everyone had it). Ah, sweet times.
The PacMan series were the worst and the single data and power connector would always fail, often scorching the PCB causing the traces to lift and come loose. The legs on the EEPROMs on Ms PacMan I worked on fell off I think they were just pressed on, they were a weird gold colour. That was a bad day.
I was about 8 years old, and convinced a local video store in my small town that I could repair Nintendo games. I brought them home, and if they were indeed not working, I would get a Q-tip, apply some rubbing alcohol, and swab/scrub the contacts. This nearly worked every time.
I got slightly called out when a customer brought in an actual Nintendo that was broken. I ended up taking it home, opening it up, turning it on (probably not the best idea), and went through each component on the board to see if anything looked out of place. I ended up finding a capacitor that was a bit bent, so I straightened it out with my fingers and, viola! It worked! I returned the Nintendo back to the shop in working order and felt like quite the little man.
I had free game and movie rentals for life, as well as being able to pick out what Nintendo games the store was to order next. I was in gaming heaven.
The contacts were never the issue. the CIC lockout chip is the culprit everyone's ignoring.
http://www.amazon.com/Nintendo-NES-Cartridge-Slot-Replacemen...
https://nuxx.net/wiki/NES_72-Pin_Edge_Connector_Replacement
I did it on mine in college -- and then I did it for my suite-mate after he noticed that I never had any problems with my NES -- and then I did it for everyone on my floor who had an NES... :) Works like brand new.
However, it is easy to bend them too far, and increase the insertion force required to actually load the game. Or worse, snap off one of the contacts.
I did this with an NES that I purchased for $5 off eBay (over 10 years ago), and have had no problems since. I believe this was a year or two before the 72-pin replacement was widely available.
I had never heard of blowing into the cartridge before. I didn't get the technique from other kids, and I had never had to do it with Atari, Intellivision, C64, or any other system. I learned it out of desperation, and it worked. I don't care what scientific evidence or common sense points to the contrary, it worked.
I used alcohol QTip and blowing, both self-discovered methods. And both equally effective, but solved different problems.
Perhaps I was kidding myself all those years but I swear the games would work after blowing on them. Oh well not the first time Ive found a fundamental of life was all a lie (and yes the trick to getting Nintendo games to work was a fundamental life skill back then)
My house mate and I are currently moving through our Killer Instinct phase on SNES, and I just lent my NES to my 18 year old sister and her boyfriend who borrow it regularly.
I'm taking this article very seriously, as I am from the family of people who blew in the cartridges (and the console) up until I read this :)
Now, I realize there's no point in having something without using it, but my point is if parsimony isn't a better policy.
It made the corrosion worse in the long run but it worked good enough for a bit.
A friend of mine used spit as solder flux as well once. Worked quite well.
I never understood why you don't need to push "down" the Game Genie; a bare cart would never function unless pushed down...
Nevertheless, every game I had that would not work in the NES would work just fine with the Game Genie attached (and you can always choose to enter zero cheat codes). The Game Genie seemed to make everything a bit tighter. When inserted into the NES, there isn't much wiggle room, if I recall.
edit: Wikipedia says, "Therefore, the Game Genie was designed in such a way that it did not need to be depressed in order to start the game. This design put even more stress on the ZIF socket than standard game insertion, bending pins and eventually causing units to be unplayable without the Game Genie present." https://en.wikipedia.org/wiki/Game_Genie
[1] http://www.vintagecomputing.com/wp-content/images/smb3j_labe...
http://www.vintagecomputing.com/wp-content/images/smb3j_labe...
While most later systems featured mostly standardized cartridge designs, Famicom carts wildly vary in color and design from publisher to publisher. They're quite pleasing to look at:
http://famicomblog.blogspot.com/2009/12/aesthetics-of-famico...
Another piece of trivia: The Famicom had a 60 pin cartridge port, while the NES had a 72 pin cartridge port (iirc they removed a few pins, relocated a few from the Famicom's bottom port, and added pins for the lockout chips). A few early games literally consisted of a Famicom game board plugged into an internal 60-to-72 pin adapter. So, for a while, the cheapest way to get a Famicom converter was to rip apart a cheap game like Gyromite and hope it was part of a certain run. You can see the converter clearly here:
http://www.vintagecomputing.com/wp-content/gyro/gyro7_big.jp...
As for technical details, you're mostly on the dot, but most later games also featured mapper circuitry to allow the NES to address more memory. Some boards used simple 7400 series, while others used customs ICs, some of which were fairly expensive, to expand the system's capabilities. Simpler ones just allowed for more complex bank switching schemes, while the most expensive ones featured things like interrupt generators and additional sound generating hardware. The sky is the limit for what you can stuff in a game cartridge, so the NES and SNES were designed to be very expandable through their cartridge ports. That's part of what makes cartridge-based games special to me; they're not just data on a disc, they're full-fledged hardware extensions of their host console.
You may be interested in checking out: http://www.nesdev.com/
The reason people resorted to blowing in the cartridges is because of the CIC chip. The so-called "Lock-Out" chip on the NES is responsible for the Blinking power button and games not working.
"Sometimes," I hear some of you say, "You'd take the game out, put it back in, and it'd sometimes work. Why?" Well, imaginary question-asker, because the a faulty CIC will work sporadically. if the code passes the CIC check, it continues without issue. if the CIC fails halfway through your game, your game doesn't stop working. If you power cycled the system, then you'd notice the CIC failure. Blowing on the cartridge worked for the same reason doing 200 pushups will make water boil.
Nesdev.org has a decent amount of information about this chip on their wiki, if anyone's interested.
TL;DR - clip two pins on the CIC chip, never blow in a NES cartridge again.
Therefore, they were addressing whether or not ignoring the CIC lockout chip fixed or alleviated a problem. clearly, it does not.
Perhaps you can explain how ignoring the cause of the entire problem, blaming the cartridge slot, and then working from a false presumption mean that they're not wrong?
One thing I couldn't tell from the article was whether those fingers actually were bare copper, or gold plated. If they were bare copper, I'm amazed that they lasted a week. If they were gold-plated, then the connection problems would have been strictly in the harmonica connector inside the console itself, at least until people started using pencil erasers. Blowing on the cartridge itself would certainly have had no effect.
Another possibility is that Nintendo made the mistake of flashing gold directly over copper when they should have used an intermediate layer of nickel for passivation. This would probably result in connections that were better than bare copper would have provided but not as reliable as a proper surface treatment would have been.