Homebound and housewives used to watch hours of game shows and soap operas all day.
If a kid liked to read, some parents would tell them to "get your head out of that book and go outside."
It's just something to do to fill the boredom.
Homebound and housewives used to watch hours of game shows and soap operas all day.
If a kid liked to read, some parents would tell them to "get your head out of that book and go outside."
It's just something to do to fill the boredom.
If you never practice making and having friends, how are you ever going to have them?
the real estate shortage is driving two effects; places not optimized for revenue are being priced out of existence, and workers need higher wages to pay housing costs which squeezes these places further and results in things like shorter operating hours even if full closure doesn't happen.
This is old but even with the mall apocalypse, we haven’t had a reduction from 20+ sq ft per person to the 3-4 normal in Western Europe and Japan. https://www.businessinsider.com/retail-apocalypse-is-still-i...
I would actually say the (indoor) mall apocalypse is a contributing factor since for all their faults, malls were third places in a way that strip shopping centers are not.
At least for retail the problem is moreso that lenders and landlords are playing hot potato with inflated rent and extend and pretend; some(most?all?) commercial loans go into default if rent goes below a certain amount
"Hey come over to my place" also works.
"Let's grab dinner."
If they weren't constantly driving themselves to distraction most people would be able to make at least 1 or 2 friends at work or from a shared hobby, based on the experience of all the decades prior.
The US not having "third spaces" went into the founding story of Starbucks. The big difference today is people not even having friends and no longer knowing how to even do so, thanks to the addiction machines. Why risk rejection when you can just go back to your scroll?
amongst the people I know, a fair amount are not able to willing or host events because they have roommates who they are not necessarily friends with; and amongst those lucky enough to live alone, new build apartment sizes have been shrinking.
It takes some... special mindset to be polite to not see it literally everywhere, the scale and intensity of it, the addiction of kids especially. They have no freakin' defenses and often didn't experience normal life, ever. Ask any child psychologist about their opinion of screens among kids before say 14, and even afterwards.
It can be fought, we are quite successful so far with our kids and we have quite a few parents around us with same mindset, but we have to lead by example.
Easiest is to unplug from active social cancers (fb, instagram, tiktok or whatever kids are addicted to these days). Ignore most of the news, read about topic from source far away from place/country affected. TV can serve some quality content but one has to do some effort, no ads. Computer games are a waste of time and life (I know, I've wasted half of my childhood with them, 100x that for any online gaming), if one is bored then get a sport, passion, read a book, force yourself into some social action, whatever is vastly better. Then comes along junk food, again parents lead by examples.
Life is freakin' short, its pretty sad view to waste it on all above in more than a minimal fashion. Its sort of life success in 'look I am not a homeless person or heroine addict', but just a good fat notch above that. Literally anybody can do better.
Thinking about it, my overall position is to maintain a balance between dopamine from long-term sources and short-term ones. I think long-running creative projects that make you think are generally good whether they are digital (see: 3D animators/artists) or physical - it's just personal preference which one you tend towards. The types of games I try to limit are those with temporary rounds/matches/etc... unlike a Minecraft world, there is no cumulative aspect, no long-term planning apart from your own increase in skill. Despite that, the short satisfaction from momentary successes in each game keep you playing.
I just hate seeing them in hands of kids who should get development pressures from anything but glowing interactive screens, and generally folks who form addictions very easily (I am simply on the opposite side for whatever reason, when comparing to many peers in various drugs but also general mental habits... but I feel if I fell for it hard enough my defenses would weaken across the board, probably permanently).
Is what I describe so unreachable for you that you make your words make sound... unkind?
I am also doing these passions while helping raising 2 small kids: hiking, sport climbing, via ferratas, skiing, ski touring, diving, and recently abandoned paragliding due to brushing death in pretty bad accident. Those take way more time and effort than coming here. I spend almost 0 time in front of TV, don't have consoles, play like 1 game per 2 years, offline and on desktop PC only (last one was Baldur's Gate 3).
I wonder if there's any statistics comparing deaths and injuries from drunk driving versus distracted driving over the past 20 years or so. Is it a comparable at all?
First, TVs were stationary. Unlike smartphones, you couldn't take them wherever you went. If you were wealthier, you could somewhat compensate for this by having multiple TVs, for example in the bedroom in addition to the living room. But whenever you stepped outside your house the TV did not come with you. Places like doctors offices or hotel lobbies might have them in waiting rooms but that was really it in terms of the average person's exposure.
Second, TV programming was not explicitly designed to be addictive. Sure, studios wanted people to watch their programs because that's how they got ad revenue, but they had neither sophisticated tools nor the methods to dial addictiveness to the max. They did not have algorithms, for example, to serve you personalized content based on your tastes and desires. You picked from a limited selection of what was available in that week's programming.
Third, TVs did not have built-in mechanisms to demand re-engagement when you had them turned off. No such thing as notifications. At best you had blurbs about what is next on the program, but those were both channel-specific and also required your TV to be on. So people were not constantly bombarded with micro dopamine hits like they are today.
I could go on, but yeah, your rebuttal does not stand up to critical scrutiny. What we have today is a global scale addiction. It is absolutely nothing like TVs or newspapers/books before them.
All three of which I have seen people walking on the sidewalk while reading, btw.
That's why me having a butter knife is of no concern, but they certainly won't give me the nuclear launch codes.
Whereas the plethora of web/apps can provide simulations for all those different circuits in your brain, as you move between them each satiating a different aspect of your personality. And then when you've got time to really "relax", you can still turn on TV in the background to be engaged in multiple low effort stimulations at once.
The quantity and availability of "visual entertainment" for me as a child of the 70s pales in comparison to what my young kids have available to them. As parents we're continuously fighting it, including shutting off the router at set times.
But with targeted advertisement, it feels a lot more like they're trying to get inside your mind to steal your money.
And with content on social media, it feels specifically engineered to make your life as bad as possible. More fear, more anger, more racism, more sexism. Here's some big boobies, now look at this disgusting immigrant. Isnt Earth awful? Aren't these guys ruining everything?
That's literally what an addiction is.
Not touching alcohol for 12 hours a day does not mean you are not an alcoholic.
If someone stops drinking for a long enough period, with no urge to return to drinking, then yes, they aren't an alcoholic. You just made up a silly 12 hour window so you could beat a straw man to death.
When you are staring at a wall all day, you can probably think of a lot of other things you could do and did. When you stare at a wall all day, and think of nothing and enjoy it, then I would say you have mental problems. The problem isn't that you do something for a long time, the problem is that you can't think of something else or can't control you to do something else, even if you want.
> people not knowing how to spend their free time in other ways
Are two indications how it is difficult to stop something.
It's just something to do to fill the boredom.
(That's to say: Just because something was mildly bad in the past doesn't mean that the current, somewhat similar, thing in the present isn't horrifically bad. The issues are orthogonal +- 5deg max)
Many places have “supervised consumption” sites or decriminalization now that has gone very poorly, I think in retrospect having opium dens for those who choose to live that way might have been a better alternative to the current state.