It seems like NFT before NFT.
It seems like NFT before NFT.
making a butterfly knife for Valve isn't hard (in the past Steam Customer Service duplicated items lost in scams). It's hard for the players because they have to "gamble" for it through paying keys to open cases.
Similarly making USD in a bank account isn't technically hard, but it's fucking hard to get a bank to tweak some numbers in your favour.
CSGO knifes actually currency run by shadow banks providing RMB <-> USD convertion.
Google for "挂刀"
> "Selling Knives" (挂刀) refers to the technique of buying in-game items from 3rd-party (Chinese) trading sites like NetEase BUFF, C5, IGXE, and UUYP, and then selling them on the Steam Market to obtain a discounted Steam Wallet balance by capitalizing on price differences.
I'm surprised the price difference did not disappear if people make that trade.
Source https://github.com/EricZhu-42/SteamTradingSiteTracker/wiki
You can buy games with Steam Wallet
You can also buy/sell in-game items with Steam Wallet
Now only if someone invents a commodity with a stable price. Hmm what could that be?
Selling 10 of something for $1000 instead of 1000 of something for $10 is not new.
Also builds brand value.
Nothing about the painting itself would have changed, but its market value depends very much on whether Van Gogh painted it.