Like, I understand why people aren't going full 3d game simulation style for applications. But I don't understand why things are as divergent as they are?
Is this just my off perspective?
Like, I understand why people aren't going full 3d game simulation style for applications. But I don't understand why things are as divergent as they are?
Is this just my off perspective?
I have similar questions on asset management. But I think that one makes a bit more sense, though? Game studios often have people that are explicitly owners of some of the media. And that media is not, necessarily, directly annotated by the developer. Instead, the media will be consumed as part of the build step with an edit cycle that is removed from the developer's workflow.
That is, yes, I shouldn't have mentioned the "main" method. You don't even necessarily want to own the main loop, if you will. The logic that you do every iteration of the loop, though, is something you will almost certainly see in most games. I don't think I've seen many (any?) applications where you could identify the main loop logic. Is typically spread out over god knows how many locations in the code.