People want to write games in Python (myself included). They really do. The problem is, try to get pyopengl/pyglew/pygame/pyogre/pysdl or whatever running on your development machine. Now try to make it work on five different machines, across Windows/OSX/Linux. Then try to create a reliable distribution scheme for it.
I've tried it. Even the first step is painful, often requiring intimate knowledge of C, autoconf/make/whatever build systems and the system you're targeting, jus tto get you going. It's such a pain I just end up writing stuff in C, and only maybe plug in the python stuff later on, if at all.
Really, the lowest levels like PyOpenGL should have been part of the official Python distribution, just like tkinter, even if they are thin ctypes-like wrappers.