Feels similar to how painting hasn’t had any revolution in new paints available.
Feels similar to how painting hasn’t had any revolution in new paints available.
I think he meant the software side (game-systems wise), not hardware innovation
I mostly play indie/retro/slightly-old games these days, so I mostly hear of the negatives for modern AAA, admittedly. I'm also tempted to complain about live service, microtransactions, gacha, season passes, and so on in recent big releases, but maybe that would be getting off-topic.
Just like Crysis did 18 years ago?
>it's no longer really feasible to keep most of your games installed all the time and ready to play.
Crysis was around 5% of common HDD back then. Now, it'd be equivalent of around 80 GiB now. That would be just about what Elden Ring with the DLC takes.