However blocks are special forms of the language, unless reified to procs they can only be passed as parameter (not returned), and a method can only take one block. They also have some oddities in how they interact with parameters (unless reified to lambda procs).
[1] because Ruby has something called "lambda procs"
The difference is that if return is called in the former, you return to the expression after where it is called, while I'm the latter return returns from the scope where it is defined.
This is usually going to feel reasonably intuitive, but can become weird if you e.g. reify a block into a named object and pass it around.
It can be very useful though. E.g. you can pass a block down into a recursive algorithm as a means to do a conditional early exit when a given criteria is met.
Notably you can do this even if a piece of code takes a named argument instead of a block and doesn't anticipate that use and expect you to pass a lambda instead of a process...
In most of the typical uses of a block, most people will just naturally expect the behaviour you see, because the block looks and feels like part of the scope it will return from.
It usually looks pretty much the same, and so for most intents what you described is "close enough" to get most used of blocks.
In terms of implementation, the closure needs to keep a reference to its environment, so it may be "transplanted" but it effectively runs in its own scope.
Should you ever do this? No. But you can. :-)
We do this regularly enough in Ruby - usually with lambda rather than proc/blocks because of the return semantics, but you can do it just as safely with proc/blocks as long as you don't call "return" within them (there's no reason to, on the other hand).
It's a way of e.g. building generator methods that returns distinct callable objects without constructing a whole class. In that case the closure environment effectively becomes the instance variables.
It’s an interesting feature to be sure, and it enables some really beautiful things, but it also enables some incredibly difficult bugs.