I think you are comparing apples and organges
valve will give you a game license, gog will sell you a game.
you can download, install and play all gog games forever with no drm.
(I use lgogdownloader and download all games to linux)
I think you are comparing apples and organges
valve will give you a game license, gog will sell you a game.
you can download, install and play all gog games forever with no drm.
(I use lgogdownloader and download all games to linux)
I believe choice of storefront is more a service and support problem, and less about the product itself.
Game licensure and game ownership are equivalent products at the end of the day in most instances. Rugs could be pulled, yes, but thus far haven't been very often or to any significant extent (that I know of).
Most paying customers are fine to run proprietary code, accept DRM, or buy a license instead of owning a game. Even Linux users will do this if the company (Valve) has a decent track record at practicing "don't be evil" (they do).
As a Linux user, when you purchase a game from GOG (and I concede that this is ideologically superior to a license from Valve) you are on your own afterwards. Windows users can get a bit of help from Galaxy and I think GOG even does tech support now but this doesn't apply to our segment.
You must now divine a scheme whereby your game is made runnable. Cue fighting with distro repositories and Wine versions/prefixes/winetricks, or depending on a third party launcher (Bottles/Lutris/Heroic/pick one), or adding the game to the Steam client (that you probably have installed already anyway) because Steam knows how to run things with Proton... and then you must maintain this going forward.
This might not bother you or you may even find it therapeutic (and I do, for certain games). But the majority of the segment doesn't like it, and it won't scale as well as a first-party solution, not even for an individual user.
My assertion is that exchanging game ownership for game licensure currently looks like a pretty fair deal if I receive first-party support for running the game on my OS. But GOG could change that!
Many games that GOG sells and a very large share of the new releases are DRMed. The Galaxy client is often how the DRM gets applied.
Want to play HoMM3 with your friends? You can still do that.
Try doing the same thing with a more recent "DRM-free" game.
Can you explain that assertion?
That's not in any way what gog says. Even california law says gog sells you games (while steam only licenses them)
I have a disconnected windows 11 vm, and install and play gog games in it all the time. Never an issue.
Jesus Christ. It's exactly what GOG says. Compare https://www.gog.com/en/news/bgog_2022_update_2b_our_commitme...
> 1. The single-player mode has to be accessible offline.
> 2. Games you bought and downloaded can never be taken from you or altered against your will.
> 3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.
> Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.
If you want to play multiplayer HoMM3, you can. That's how the game was commercially released and it hasn't been updated to add DRM.
Modern releases DRM the game as a matter of course, and GOG defied their user base to say that that's fine with them. Do you want to play with your friend? You need an internet connection and multiple accounts registered with the vendor.
For a concrete example of Galaxy being the DRM implementation, the Gloomhaven executable you can download from GOG has the button to play multiplayer disabled. It will still work if you get around that - the functionality itself doesn't check anything. But the executable will only enable the button if you start it with Galaxy running and logged in to an account that, according to GOG, has purchased the game.
That doesn't sound like "digital rights management" to you?
I haven't ever encountered this, nor have I ever encountered a GOG game that requires the use of the Galaxy client.
I don’t expect whatever windows may or may not be available in 2060 to be able to support such a download from 2025 in a playable fashion.
And I also fully expect wine on linux to support them all. I like a lot of old games, and they run much better under wine than in windows these days.