Show HN: My Guild Wars 2 data viz weekend experiment using D3 and SVG filters
guildwars2viz.com
guildwars2viz.com
I'm a bit thick. It took me a few minutes to realise that the rings of the circle are independent. For example, there can be female humans, all the humans are not male.
On the bar charts you start at 0% (which is good), but you don't finish at 100%, nor on a similar number. One chart finishes at about 15% and another at about 30%. So at a glance the hight of the bars looks similar. I guess the width of the bars compensates? (And the race bar chart numbers add to 99%. Is that a rounding thing?)
You are absolutely right about the scale for the bar charts, oversight on my part which I have fixed now. The adding to 99% is a rounding error (you can see the fully number value by mousing over a bar) - thanks a ton for your feedback!
GW2 is currently my favorite game and am really surprised to see it on HN frontpage.
I'm astounded at the amount of data ANet is making available. And, how cleanly and robustly they've done it - all in JSON.
Another bit you might want to play with is their TP (Trading Post) JSON data. These guys (http://www.gw2spidy.com, source is on github) do a really good job, but I'm sure there are tons more things, and ideas, that can come from all that data!
Good luck!
How do you think it compares to GW1? I have GW1, but found it a little lonely after leaving the cities because outside the cities, the regions were instanced.
The open world is shared, and very collaborative.
GW2 does some great things with quests, their PQ-ish Dynamic Events work well, and their huge raid-boss-y world dudes are a ton of fun. The way you can join multiple guilds and the way you are scaled down in level based on where you are makes it really easy to play with friends regardless of your individual progression. It's definitely worth a look.
Great job all in all.
Cheers
I just calculated the percentages based on the pixel coverage of each bar. I'll also add in on your buddy's harping - get it, it's a fun game! ;)