It's just the default optimization level for those distros. If patent-free x86 CPUs become relevant, compiling another set of binaries would be trivial. Until then it doesn't make any sense to kneecap the >99% of x86 deployments by deliberately refusing to use faster and more efficient instructions.
Open core; no ME.
Is it possible to just improve the original SSE extensions in a logical backward compatible way? Similar to what AMD did to x86, widening it to x86-64, dooming Intel efforts to push the incompatible Itanium architecture?
And an important thing to remember is that there is and never as a single "x86" before x86-64; both Intel and AMD added new instructions as was seen useful in new generations. AVX & co just continue the pattern that's been going on for four decades.
For SIMD, baseline x86-64 (i.e. SSE + SSE2) didn't have dynamic shuffles & shifts & blend, float floor/ceil, integer conversions & min/max & 64-bit comparisons & 32-bit mul, just to name things useful for even very boring SIMD; then in AVX2 we also get gather/masked load/store, FMA, and in AVX-512 we get a bunch of neat mask stuff, integer narrowing & rotates, compress.
(much of those things RVV has in its base extension, but RISC-V already has a good number of extensions on top of base RVV for things like like float16/bfloat16, expanded bitwise stuff (Zvbb - rotates/popcount/lzcnt/widening shift), clmul, and a bunch of crypto things; and presumably in a decade there'll be a bunch more things that people will want in their CPUs that'll have no choice but to be new extensions)
Of course if you need less than a VLEN-sized vector you're wasting throughput, but that applies just as much when using 128-bit vectors on AVX-capable hardware, and even worse so on AVX-512-capable (which, while double-pumped or equivalent to some extent on most impls, still has 512-bit-exclusive throughput on most).
the above is a constant problem in engineering projects more than about 6 months old.
NVIDIA got pinched for this over a decade ago.
I’m not entirely sure how Qualcomm and Apple didn’t.
But overall the more you try to make an x86 enabled alternative viable the more likely you’ll get served with papers and even if you’ll win it would take a decade and cost 100’s of millions to fight.
Presumably Apple and Mocrosoft both have counter-leverage of requiring app developers to ship native binaries at some point in the future.
The ones you need for to be compatible with any Intel processor that shipped this side of, say, 2010? No.