The right words don’t appear on the resume. Software that the recruiter has never heard of and none of ones they have, job titles that don’t match those in other sectors and roles that seem to straddle more than one, different working practices, different challenges, different expectations, different measures of reputation and success. No recognised professional qualifications or certifications.
The reverse is also true, of course.
Maybe everyone uses the same engine in video games, but I doubt it.
Paying another to advocate for you can be measured by ROI.
However whatever the cause, in practice even the BEST video game developer jobs out there are still low paid, full of crunches and low on autonomy. The union drive is imagining that the whole sector can be uplifted.
I agree as this is the main reason why I do not work in the video game industry.
I would love to work in it like many others but seeing friends get chewed up and spat out has dissuaded me over time.
It's an apocalyptic picture that's rather at odds with the unions claim that EA is doing fantastically.
EA's sports division prints money. Valve prints money. Call of Duty prints money. Valorant/League print money. Fortnite prints money. Roblox prints money. Their products have been around for 10-20+ years and will seemingly never die.
But that's not representative of the industry as a whole, and is not representative for the average game dev. See https://www.matthewball.co/all/stateofvideogaming2025 and others.
The other bit to notice about EA in particular is that its share price has been flat for the last 7 years, they've continuously failed to figure out how to change that, which is a problem. Selling and layoffs are a lever to get out of that hole, although it remains to be seen how great of a move it turns out to be.
See also: Microsoft