I'm very eagerly looking forward to Valve's headset coming out.
I'm very eagerly looking forward to Valve's headset coming out.
It is priced to be a pack-in with seats of Dassault 3DEXPERIENCE, but Meta's experience has been that the VR consumer is price sensitive which is why they followed up the MQ3 with the cost-reduced MQ3S.
I think Apple is looking at this the way they look at AirPods (something you stick in your ears to modify and augment your hearing) which is good and monitors, which is bad. Apple's always sold a tiny number of monitors with astronomical margins which looked like a good business because they didn't have to invest in product innovation to make them the way they do for the AVP -- and they didn't need software developers to invest in product innovation for their monitors, but the AVP absolutely requires it. And if they aren't shipping enough units, who is going to make software for it?
I'm honestly not sure if Apple Vision would fare much better if they had a device that costs $100. Like, sure, they'll sell more units that way. But how many of those units would end up collecting dust?
https://www.kandaovr.com/qoocam-ego
It eats batteries but you can get a charger and more batteries the way you would have a few mirrorless generations ago.
My trouble is not really having a system to show these to people, red/green anglyohs sometimes work fret but aren’t consistent, there doesn’t seem to be an ‘instagram’ for sharing stereo photos, it ought to be easy to make a WebXR application to show stereograms but I haven’t seen a fully realized one and found texture memory limits are a bitch in the MQ3 so my first attempt to make one got stuck.
I wrote this to take the .MPO files (a common file format on the earlier commercial digital stereo cameras) and convert them to print-ready stereograms: https://github.com/EngineersNeedArt/Stereographer
My take is the MQ3 is pretty good for UX. I regularly use my image sorter and RSS reader in a web browser with a huge number of windows open, bringing my click targets up to the WCAG AAA standards made them very usable in this environment. The Apple Magic Keyboard pairs perfectly, as does a mouse. The controller work great for games and other immersive applications.
I'd say though that my game backlog on the MQ3 is long as is my game backlog in Steam, and there is just a huge amount of competition from flat content so I don't play as many VR games as I could.
The metrics are brutal, for Quest 3 and for every other headset. Meta worked hard to bring the costs down and improve the UX, and it still isn't enough. They wanted "the next smartphone" and fell so short it's not even funny.
It's less comfortable, inputs are much less precise, inputs take longer, output is less legible, output has less information... The list goes on.
You'd also have more of a critical mass of people with accessories. A used market for lenses and accessories, people with spare batteries about, etc.
Not to mention an app ecosystem. For every person like me lamenting what could be, there are a dozen people with more mainstream desires, like Instagram 3D or Temple Run 3D or whatnot.
The biggest issues left in VR sim racing are still arguably comfort and weight in longer races, but even that is getting solved now with really compact new headsets like the Big Screen Beyond 2 etc.
I hope they swap out Haskell though, probably can make your own compositor
But Valve is reliably rumored to be releasing an untethered successor within the next year for a third of the cost of the AVP. The appeal is having a dozen monitors anywhere.
Vision Pro M5 PR says something about 120mhz. So the M5's "40% faster GPUs" is being used to double the frame rate?
Being noob, I'm guessing each desktop requires 3 additional cores and 16Gb VRAM.
Of course, we can think of many strategies (using current hardware) to support additional desktops, spaces, windows, etc. If Apple really wanted to.
60mhz and 120mhz are your typos, because that's an insane refresh rate. It's 60Hz and 120Hz, not mhz...
> So the M5's "40% faster GPUs" is being used to double the frame rate?
You always have to read full marketing BS when you read it, it almost always says "X times faster than Y in Z workfload".
> "X times faster than Y in Z workfload"
Mosdef.
Also, reducing energy use (heat generated), mostly thru process improvements, allows each new generation to run that much faster.
It was incredible how much Vision Pro marketing was based on stuff Microsoft had demoed for HoloLens a couple of years before.
I still remember the good old days of Gary's mod movie theater servers.